@Starshine_M2A2:
That's how I feel as well.
@Starshine_M2A2:
That's how I feel as well.
@killered3:
I don't know what you mean by your first sentence.
Weapons crafting was popular in MGS$, it was popular in Hitman Blood Money, it was popular in Dead Space 2, even Assassin's Creed 2 had bomb crafting. So I disagree with the idea that TLOU popularized crafting. It was a well established mechanic far before TLOU came out.
I posted this to express an opinion and have a discussion. I know this may be hard for some people to believe, but someone disagreeing with you isn't always trolling, they may just disagree with you.
@killered3:
That's not what I said, I said the shooting--the actual act of firing a weapon--feels better to me. That isn't a hard idea to unravel. Also, TR has an automatic crouch feature just like Uncharted does--the only difference is the binary cover.
Regardless of what Tomb Raider used to be, this thread and the opinions espoused in the OP only have to do with the two games mentioned. The history of Tomb Raider, in this respect, is irrelevant to me. I explained in my previous comment why I think the backtracking is fine within the confines of the game. If you disagree, and I think you do, that's fine.
Whether adding or reducing platforming makes a game better or worse is a matter opinion. It's an opinion I don't mirror.
Other games had weapon crafting before TLOU. To say that CD took that from ND is baseless and intellectually dishonest, unless you have some objective proof that CD did in fact take the idea from TLOU and only TLOU. For example, did TLOU steal xray vision from Batman? Did it steal crouching from Metal Gear? Or did it just use a commonly used game mechanic? Whether it played better to you is, of course, subjection.
Eh, Uncharted may be finished, as far as Drake, but I don't think ND will simply walk away from the cash cow they have in a cinematic-cover shooting-puzzle solving-platformer. I wouldn't be shocked to get a game where you play as either a young Sully or as you know who (from the end of the game) going on an adventure of their own.
Just as ROcksteady said Arkham Knight was the last game, I would bet good money that they will make another Batman game within the next 6 years.
@killered3:
I disagree. First of all, how do you define repetitive? That's an important element to qualify. Is Forza repetitive? Is Hitman repetitive? In forza all you do is drive and tune cars and in Hitman all you do is use disguises to assassinate targets. You repeat a similar process every time you play those games but I wouldn't brand them as repetitive. Both games can be said to have the same amount of repetitive gameplay, I would think. Tomb Raider is a series of entering an area, searching for items/clues, engaging in some stealth/shooting combat, cutscene, repeat. Uncharted is being dropped in an area, walking/driving through it and waiting for some organic dialogue, climbing something, maybe a puzzle, shooting, cutscene, repeat.
Well then it seems you and I value different things in shooting for game like this. It apears that you value a cover system that is binary--meaning you click a button to get in or out and you're certain of whether you're in or out as opposed to TR's more fluid, uncertain system. That's fine and I'd be lying to say TR's cover system wasn't annoying, but my original comment had to do with how the shooting--the actual act of firing weapons--felt better to me. That's a subjective point I made. I also prefer owning a few weapons and being able to upgrade those weapons as opposed to getting whatever the level I'm in decides to give me. Now, it makes more sense for Nate's character and in Uncharted's story to only carry a sidearm, I just prefer, from a gameplay standpoint, being able to have options.
Again, we come to a difference in preference. Where you feel Lara is slaw and weaker, I feel like I can move her with more precision than I can move Nate and, given her superior set of tools to use, her lower level of health is acceptable to me. Her not latching onto ledges is a problem I haven't experienced, so I can't comment, there.
Where you think Lara relied too much on the bow, I think the bow gave me some agency and I enjoyed it. Moreover, I think Uncharted dedicates more of it's gameplay to the platforming than TR does. I'd definitely say platforming is a bigger part of Uncharted than it is of TR.
The backtracking does work, in my opinion. Lara comes across something, doesn't have the tools necessary to access it, goes a bit further in the game, attains a tool that she can use, I then go back to that something because I now have the ability to access it. That makes perfect sense to me. You say it breaks the pacing of the story and that's fine to hold that position but, for me, I care less about a story and more about gameplay in any game I play.
"Uncharted tells you the story and focuses more on that so you don't get side tracked and the story flows more smoothly." <==this is the linearity I mentioned. I dislike that linearity.
"All in all, they're both great games..."<===This, I also disagree with. I don't think either of them is a great game, I think they're good. Theyre, both, in my estimation, action movies made into games and one just happenes to have more and, again in my opinion, better gameplay than the other.
@GhostHawk196:
Or I could, you know, have a different opinion than you. A dangerous thought, I know.
I'm glad you guys have something you enjoy so much. UNCHARTED 4 isn't all that great imo, I preferred Rise of The tomb Raider.
I think Rise of the Tomb Raider was a superior game to Uncharted 4 for the following reasons:
- less linearity. ThE level design if Rise was better at making me feel like an explorer. In Rise, I had to find tombs and work my way through them and thats more fun, to me, than being dropped Inot one for the sake of story.
-combat. Combat simply feels better to me in Rise. Not only this, but the stealth is better, imo. Now, the stealth is pretty lame duck in both game, for my tastes, but Rise's stealth is better than Uncharted's. However, H2h combat sucks in both games. The h2h combat feels like a quick time event where you don't see button prompts.
Puzzles- the puzzles in Rise are more creative and more challenging than anything I encountered in Uncharted 4 except for Avery's crosses.
Things I loved about Uncharted 4:
-the car was very fun to drive.
-the rope was a cool addition to the gameplay but I wish I could have used it more; I wish I didn't need to find white ropes to attach it to in order to use it.
- the graphics. This game looks amazing. Not as good as The Order 1886, imo, but I think it's the second best looking console game I've ever played.
-Nadine Ross. I love her.
Thsee are just some of my thoughts on the comparison. I'm not biased towards any system as I own both so please, let's not devolve into that nonsense.
Thanks, friend.
I recently recieved a full wheel, shifter and pedal set as a gift from a friend and I'm wondering what game would be the most realistic on it?
Forza? Driveclub? Project Cars? Dirt Rally?
What do you suggest?
I haven't played but it looks really interesting. Hopefully they make a third one.
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