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'Made in Brighton' Event Showcases Brighton's Gaming Success

Made in Brighton: Games Gone Global logo Announced this week, theMade in Brighton: Games Gone Globalconference (06/09/12) brings together Brighton's game development community to learn from, and be inspired by, the city's home-grown talent. The conference lineup of Brighton's industry-leading developers aims to candidly explore the lessons learned through creating games for the international marketplace, and showcases Brighton as the centre of the UK video games industry. Despite huge changes in business models, budgets and platforms in recent years, Brighton has remained the UK's most prominent digital city. Following 2011'sclosureof Black Rock Studios, Brighton's game scene has altered dramatically, with a host of smaller studios formed or fed with former Disney developers. TheMade in Brighton: Games Gone Globalconference celebrates the city's famously closely knit gaming community, telling the stories of our recent successes on the global stage. Speakers Boss Alien'sJason Aventshares the secret to a happy, successful studio, following theinternational successofCSR Racingon iOS. Jason considers Boss Alien's year-long journey from "zero-to-success", sharing what you need to know, and the essence of building a games studio. Balancing creative endeavour with commercial reality can be a challenge when all you want to do is make great games. Work for hire and other business models can help cultivate the best environment to create and own original IP in the long term - but what options are available and which is best for you?Nick Baynes, studio head ofBigBitshares his lessons from the business of start-up studios withMade in Brighton: Games Gone Global. FuturLab Managing DirectorJames Marsdenshares his experience of convincing the worldyour gameis worth supporting - from publishers and platform holders togames pressand, critically, gamers themselves. James' honest and revealing talk highlights techniques he's used over the last 6 years to get indie projects underway, published and successfully promoted. Since 2010,Relentless Softwarehave been working with Microsoft to re-define interactive television.David Amor, Relentless co-founder, shares the studio'sKinect Nat Geo TVjourney: the next generation of television that puts aside the laptop and iPad, and uses interaction to engage viewers. Finally, Guardian Gamesblog'sSimon Parkinhosts a panel of leading Brighton developers to discuss the lessons from the conference talks, the future of Brighton's game scene, and answer audience questions. Made in Brighton: Games Gone Globalhighlights Brightons continuing prominence in the international video games industry, as the city continues to produce innovative, successful titles despite radical changes in the way consumers play and pay for games. The conference is held as part of theBrighton Digital Festival, which celebrates all creative digital industry across the city's 'silicone beach', with a series of events held throughout September. More information Tickets forMade in Brighton: Games Gone Globalare on sale now, at just£12+VAT/Fees. Date: 06/09/12 Venue: Brighton Ballrooms. For more details, visit theconference website, or email seb[a]playerresearch[.]com.