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melben

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#1 melben
Member since 2003 • 25 Posts

I started a 'Off-Topic' dicussion about some posting I did at ANOTHER website, which has nothing to do with this website! My topic is "Blacklisted for creating an Indie Game?"

I just wanted to here some opinions about this. And guess what? My posting was locked off!! ??

So, what's going on here? Freedom of speech?

And what do you guys thinks about hackers? Are they just the biggest dicks on the planet?

What do you think?

Ben

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melben

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#2 melben
Member since 2003 • 25 Posts

Has this occured to anybody here? I started to create my own Indie game for the Xbox, and noticed anytime I talk about it at some Forum, my posting gets removed and blacklisted!? :o

Does this seem write to anybody here? I know I have some hackers attack my game website, but does people in this 'Off-Topic' discussion forum think its cool to ban people for talking about their game?

Do you guys think talking about a silly indie game is considered advertising?

Since this is "Off-Topic" forum, I figure I probe other users thoughts?

Ben

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#3 melben
Member since 2003 • 25 Posts

My new Indie game 'Pumpkin Toss' video is now on YouTube ->

http://youtu.be/ayT_hJHUrGQ

Ben

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#4 melben
Member since 2003 • 25 Posts

Hello Everyone!

Just an FYI, I have released my Indie game engine code on Codeplex -> http://temporalwarsindieeng.codeplex.com.

Ben

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#5 melben
Member since 2003 • 25 Posts

Hello Everyone!

Indie game by Ben Scharbach for XNA showing pumpkins being tossed.

A simple idea, like tossing some pumpkin in XNA can take some time and thought to complete. I originally started my Indie game engine "Temporal Wars" back in 2008 with the idea of creating a specific Real-Time-Strategy game. Now, in 2012, I decided to change gears and update the engine to allow for some simple and complex movement patterns, based on scripting calls.

The idea is to transform some XNA scene item, like a rotation action, scale action or movement action. With this in mind, I started creating some simple scripting calls which allows updating any scene item in the engine. After several hours of work, I came up with a couple of basic commands to move an object. But, the problem with these simple move commands was the fact they only allowed movement from point A to point B. What I needed was a more complex movement concept, where the movements would combine different operations, like the scaling with movement, while following some path. As I thought about this a little longer, I then came up with another idea, which was to allow different movement actions based on a paths edge! This would then allow an item to move on a mult-path connection, changing speeds and rotation, while on the same path! So, how did I accomplish this? Well... with some nifty collections, queues and stacks, all hidden by some simple scripting calls at the end.

Indie game by Ben Scharbach for XNA showing pumpkins being tossed.

Once I got the code completed, I was able to test my new path movement idea! As you can see in picture-A, a path was created in the engine, which moves between waypoints 1 - 5. Each red line in between the waypoint pairs is called an 'Edge'. As some scene item moves along the path or edge, it reacts differently, depending on what actions are entered for that 'Edge'. The palm tree is slowly moving along this path, with the first edge doing a simple movement interpolation between the two waypoints.

Indie game by Ben Scharbach for XNA showing pumpkins being tossed.

By the time the palm tree reaches the edge junction point, between waypoint 3 and 4, then scaling operation takes effect automatically, as shown in prior picture. By the time it reaches the end of the path, the palm tree is now scaled back to full size, and is doing a rotation. Any 'Edge' can have multiple scripting action request for some scene item!

Indie game by Ben Scharbach for XNA showing pumpkins being tossed.

Once you set your edges with the required actions, it is just a matter of calling one 'Scripting' call, and away your scene items goes!! :)

Ben Scharbach

www.temporalwars.com

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#6 melben
Member since 2003 • 25 Posts

Hi All!

Been working on the following XNA game engine for the past 3 years…

See Pics and Videos at my website;


http://www.temporalw...tnuke/Home.aspx

http://www.temporalw...GameEngine.aspx


Posted Image

Contains the following features;


Graphics

  • Per-pixel dynamic lighting
  • Normal occlusion mapping
  • Reflection handling
  • Powerful explosions, fire, and smoke particle systems
  • Glow post processing effect
  • Bloom post processing effect
  • Guassian Blur post processing effect
  • Powerful Shadow-Engine



Posted Image


World Editing Tools


  • Terrain "Height-Tool"
  • Terrain "Paint-Tool"
  • Terrain "Item-Tool"
  • Terrain "Property Tool"


Posted Image


AI Behaviors

  • Aligned
  • Arrive
  • Cohesion
  • Flee
  • Follow Path
  • Obstacle Avoidance
  • Offset Pursuit
  • Seek
  • Turn-To-Face
  • Orientation
  • Wander



Posted Image

Available RTS Components


  • 3-Thread A* Pathfinding engine
  • Minimap component
  • Statusbar component
  • Fog-Of-War component