Right, so this is my blog. A blog where I (Jake) take a look at mediocre games and decide how they could have been awesome by making my own tweaks. This week's edition is Nail'd.
From what I read in the review, Nail'd is a game that seems like a too-easy arcade racer than the over-the-top game it should have been. But why?
Well on the good side Nail'd has super super high speed racing. On the bad side, the races aren't challenging at all. Why is this? Well the physics (or lack thereof)are one reason. Whether you're driving an ATV or a dirtbike, the handling is more or less the same. This makes for a bland driving experience that is only worsened by the total lack of any physics whatsoever in the game. The developers talked about totally throwing away physics in the game's entirety. BIG MISTAKE. A game should NEVER throw away physics entirely. What a game should do is apply physics correctly.
What I mean by this is that Nail'd needs a much more punishing crash system - but one that leaves in the high speeds, steep drops, and midair maneuvering. Nail'd should have been one of those games that tests your reflexes to the snapping point with hellish courses delivered at nitrous-drenched speeds. The kind of game that you have to pop crack before you play so that your fingers can twitch theanalog sticksfast enough for you to dodge obstacles and pull off sick stunts without turning into a giant fireball. What I envision for this game is a sort of Sonic the Hedgehog on vehicles if you will - with lots of explosions and ridiculousness thrown into the mix.
So in short, Nail'd nails the pretty visuals, awesome tracks, and overall sense of "whoa!" that would be required for such a game - but fails to deliver any difficulty whatsoever. In the end it's like a bowl of oatmeal with M&Ms in it. The good parts don't make up for the fact that it's just a bunch of tasteless mush.
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