But graphics can only get so realistic, in the far future when we have truly real graphics, where the only different between a game screenshot and a photograph is the HUD what else is left to do? All games will look more or less the same, regardless of engine or system the graphics will just be real. Developers will no longer to include their incredible graphics in presentations because that'll be the norm, we'll expect photo realism from new games. Once you're at the top, and I mean the top, the highest possible point from which there can be no possible advancement where else is there to go?
For me, Nintendo seem to be catching on to this. The Wii doesn't just push graphics further and further towards this hyper realistic pinnacle that won't allow any further progression. The Wii goes for what will be needed in the future, innovation and a new experience. In this respect maybe the graphics apocalypse will be a good thing, forcing game developers to do something new rather than just another future Unreal Engine FPS, innovation will win over other games; looks will no longer be a factor. Other winners of the day will need to try new things to push ahead, future equivalents of games such as Okami or Team Fortress 2 will be able to push ahead simply by offering something original to look at that doesn't look like what you see out of your window.
I'm probably thinking about this too much, but in a time where games such as Oblivion can boast to have "the most realistic forests ever!", how long is it before Fifa or Madden 20 claim to have "the best looking skin pores" or Generic Unreal Engine 9 FPS has photo realistic smoking gun barrels. I'm not saying we should start developing 8 bit games again and just start the games industry again from scratch but this is something that should be considered, Graphics can only go so far.
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