So long as the consequence and interesting and impactful, and make sense for the choices that lead there, I don't know that I need to feel rewarded for my choices in an RPG. Though it always nice when a previous choice comes back around a pays off later in unexpected ways.
@olddadgamer: It really is crazy how much money that game has generated over the last 13 years without actually being released.
I remember Chris Roberts massively over promising, taking forever, and then under delivering with Freelancer, so I stayed away from Star Citizen. But if it or the single player game (Squadron 42?) ever DOES come out, I’ll definitely give them a look.
Covered in their art, and draws overwhelmingly from their design language is a bit much, but clearly Bungie artists did use bits of their work in the game. So good Bungie admitted fault and is going to do something about it.
@naomha1: I don't remember publishers promising us prices would go down because of digital distribution. I remember a bunch of people speculating that could happen, and I think maybe even Valve suggested it when they were trying to sell Steam to a VERY belligerent internet of gamers.
The reason stated for prices NOT going down was, as I remember it, that brick-and-mortar retailers said they would not carry a game if they knew the publisher was undercutting them on Steam. Physical games were still the bulk of sales for a while after digital distribution arrived, so that kind of threat had a lot of weight behind it.
And I think Star Citizen is "only" at $800 million currently. But, at the rate it's going, it will in all likelihood pass a billion dollars in crowdfunding before it releases. : \
@blaznwiipspman1: I think the idea the only the rich and upper middle-class buy electronics is ridiculously out of touch, but not as out of touch as the idea that anyone who can afford a video game console deserves to pay more because they have "too much money".
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