moldyspud / Member

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Games are becoming worse

I used to love video games, I played everything! Didn't matter what there was out there I played it because everything was different. I got to figure out how to use things, how to use it well. Figuring things out and solving puzzles, finding the best way to beat a boss...

Now we have games that tell you how to play, where to go, what's happening and how to solve it. Most games today assume you are an idiot and that you've never played the 15 sequels before it. This is how a game works as soon as you begin to play.

THIS IS HOW YOU MOVE, WASD OR JOYSTICK. DUUHHHH MORON.

YOU DUCK WITH THIS BUTTON, JUMP WITH THIS BUTTON

YOU CAN DODGE, NOW DODGE 3 TIMES. YOU FAILED. WTF! DO IT AGAIN RETARD.

NOW GO HERE. NOW GO THERE.

YOU ARE HAVING FUN! RIGHT MORON?

IT'S OBVIOUS YOU GO HERE AS THERE IS NO EAST AND WEST, ONLY NORTH AND SOUTH.

GO TO THE END OF THE MAP. NOW GO BACK TO THE BEGINNING. NEXT MAP.

There are very few games available that let you play instead of just control them. Playing games today is equivalent to having some annoying person sitting next to you telling you everything. It leaves you in a mindless mood, unable to enjoy anything because there is no figuring it out. There is no problem solving. No exploring... just go to waypoints and control a boring character.

We're going into the 10th sequels of some games, and most games are replicas of these once a year repeats. We have Wow, Call of Duty, Grand Theft Auto, Starcraft, and Mass Effect type RPGs spamming our stores. If you have a Wii, well... you already know you've played those games since birth. I'd be okay with the same style of engines if they weren't all the same basic plot and control style.

Back in the 8 bit days, everything was original and new up until side scrolling platform games took over and became much like the FPS washout we have today. There was a huge selection of games to choose from... but nowadays we just want to know whether it's an FPS and third person, or rpg. Doesn't matter what the story or plot is. People want features, dodging, or running on walls. Story isn't important because we all know what the story is.

On the rare occaision that something interesting arrives we have low expectations, question whether it's been through any kind of real development. We expect it to be one of those movies turned into games. Linear garbage cash cows.

Developers act like they aren't making any money, and that there is no market for original games. Because everybody wants the next Call of Duty. I don't believe that... I believe that publishers want the next Call of Duty. When you're making a billion off of a simple mindless game that you can slap together with the same old usual crap they had in every other installment, and make a billion off of it... why not? Why bother making something new? Plenty of money to do it with, but no point in doing it.

Games aren't about fun and relieving stress, going off on an adventure in a strange new world. It's more of a mindless escape of button mashing and moving forward to find the goal. Games are more about money... what is making more money? How can we make this and get as much money out of it as possible? Deathmatch, ON DISC CONTENT you have to pay for, as many maps as possible... that are just slight variations of previous maps. Gamers don't need stories, they don't need to figure things out, they just need to spend their money.

I haven't been able to enjoy many games... I believe I have purchased my last console, and my PC... well I think I have spent the last of my money on cutting edge hardware. It's time to move on to things that are enjoyable, original, and exciting. Like... extreme sports.