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monkeyballnotin

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#1 monkeyballnotin
Member since 2009 • 103 Posts

[QUOTE="monkeyballnotin"]

i just watched this episode of halo legends and omg wtf is this ****

its called the duel u can find it at gametraielrs

1st of all there are women elites with b****s???

looks like the covanat downgrade there arsenal i mean the jackals have old leather shields like the bad guys in 300 lmaoo and there are samuri elites!!!!

wtf omg

did i mention the elites with b*****s

the hunters are like 100 feet tall hmmmmmmm!??? dnt remember that in the script

and there is this really annoying watercolor filter throught the whole show and it looks so s******

looks like who ever made this just wanted get people to watch one of there super cheesy stories by paying billions to put the halo name in front of the show

and get people interrested that way

and the elites have Breasts!!!!!!!!!!!!!

sensfanVone

Right on I guess, I will be the judge after I watch it, I doubt I will take it as seriously as you seem to be, I wouldn't be to offended it's not going to affect your day to day life I'm guessing... lol

no lol but im a pretty big fan of the halo story and this just got me all messed up in side hhahaha

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monkeyballnotin

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#2 monkeyballnotin
Member since 2009 • 103 Posts

i just watched this episode of halo legends and omg wtf is this ****

its called the duel u can find it at gametraielrs

1st of all there are women elites with ****s???

looks like the covanat downgrade there arsenal i mean the jackals have old leather shields like the bad guys in 300 lmaoo and there are samuri elites!!!!

wtf omg

did i mention the elites with *****s

the hunters are like 100 feet tall hmmmmmmm!??? dnt remember that in the script

and there is this really annoying watercolor filter throught the whole show and it looks so ******

looks like who ever made this just wanted get people to watch one of there super cheesy stories by paying billions to put the halo name in front of the show

and get people interrested that way

and the elites have Breasts!!!!!!!!!!!!!

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monkeyballnotin

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#3 monkeyballnotin
Member since 2009 • 103 Posts

Here's an interesting thing. I've sat in on a few gaming focus groups and talked to people who've run a bunch more, and there's one result that's more-or-less consistent. Gamers in their mid/low teens are more likely to hate games where the difficulty curve is less than brutal. So they might feel insulted by a fun arcade-style racer complete with power-ups like, say, Need for Speed Nitro, but fall hard for an unforgiving racing simulator like Need for Speed Shift.

The interesting part is this: Gamers in their mid/late teens are more likely to enjoy a Nitro for what a Nitro is, a Shift for what a Shift is, and not especially care that one's built tougher than the other.

Video games are a unique animal. You can't change a movie's rating on the fly to suit your tastes. A game of chess won't get any easier unless you pick a chump to play. And you can't re-write Eminem songs to add extra profanity. But video games put those decisions in your corner - Choose Your Difficulty - and many force the issue right up front, before you're allowed to even start playing. If you're suddenly wondering why that is, the answer's pretty simple. A smart developer knows their game's dead in the water if they don't nail the difficulty.

Forget graphics, forget weapons and puzzles, forget story, forget characters, and forget controls. Difficulty is the single most important element of any game.

The first game I remember giving me options was Tempest, straight from the gold-plated brain of David "Missile Command" Theurer. You could start on any board you wanted, and earn a hefty point bonus if you survived it. That's where the challenge started for me, and games that aren't challenging just aren't fun. At least, not for long. And it's not enough to merely keep that challenge consistent, either. It's got to escalate and evolve as the game progresses, or mindless repetition busts it straight back to boredom town. Not a big issue back in Tempest's coin-op day, when you bought twenty-five cents' worth of game and usually got five, maybe ten minutes out of it. Today's six hour games, nine hour games, twenty hour games are a very different story. If we're not constantly challenged to the limit of our abilities, there's no sense of accomplishment when we win. If there's no sense of accomplishment, there's no sense in playing.

Trouble is, the skill range of players out there runs wide. Used to be anybody could walk up to a random video game - Pac Man, Space Invaders, Arkanoid - and feel comfortable playing it for a bit. Not anymore. Not since Street Fighter II weeded out the weak from the strong with a deep learning curve to master all your fighter's moves... and then to master the animation-breaking combos, which were actually bugs. That's when the majority of quasi-gamers - or "casual gamers," as we call them these days - checked out. After sticking to Tetris and Microsoft Solitaire for decades, it took something as non-threatening as the Wii to really draw them back in.

Every gamer, casual or hardcore, seeks out the level of challenge that appeals to them personally. And now, difficulty is how we judge casual versus hardcore games.

Think about it: most games that don't offer a varying degree of difficulty are indeed casual. The bar is intentionally set low and kept low... too low for us, and that buys casual games and the Wii itself a lot of derision. As those focus groups teach us, there comes a time in everyone's life when they don't feel like eating at the kid's table anymore. You do NOT want to be handing those stone 14-year-olds a Wii Sports clone. They will shred it and spit on its grave.

But if we could toughen up those games at will, turn a casual experience into one that hurts, it would broaden the appeal considerably. We might still not choose a beefed up Ninja Reflex over Infamous, but we probably wouldn't begrudge its existence. Hell, every other game has three difficulty levels minimum just to increase the spread. I'm fairly amazed they don't have more.

It's not because developers aren't obsessing over the subject. Bungie spent sick amounts of cash on a system that tracked their Halo 3 play testers' every movement and mapped exactly where they died on every inch of the campaign battlefields. They spent many, many, many hours analyzing that data, discovering high kill-zones (too difficult) and low kill-zones (too easy), and then reprogrammed huge chunks of the game accordingly to tune the difficulty so it ebbed and flowed exactly the way they wanted it to. Then they went back and did it again, and again, and again, refining, refining, refining.

Feel free to argue the results, but it's tough to argue the intent. Bungie wanted to know precisely were the challenges were so they could control them precisely. And then, knowing they were catering to a tougher crowd, they doubled down on the self abuse with difficulty-increasing skulls for those who didn't want ebb or flow.

DAMMIT!

Not all playtesting is as granular as that, and sometimes a perfect balance isn't the goal. Play the Street Fighter game of your choice for a quick education in cheap end-bosses. The guys at Capcom even admit to it now. For some reason, we put up with that crap from Street Fighter. It's expected. It's even demanded. Unless the gameplay's just plain broken, we want that control-throwing frustration.

We want a game that's going to chop us the second we screw around, or just flatten us at its whim... until we finally beat it. They demand more of us, and we rise to the occasion because we're that good. And that feels good. And that's why we game. Too bad almost every game you think of as HARDCORE! these days actually soft-serves the pain. Put another way, they're all too easy.

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#4 monkeyballnotin
Member since 2009 • 103 Posts

what do u guys think about it so far

what level r u guys!>??? etc

any favorite drift machines!???

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#5 monkeyballnotin
Member since 2009 • 103 Posts

Hey, I've heard that mass effect is a really good game and have been thinking of getting it. I know that Mass Effect 2 will be coming out soon and I have a question. Should I/ do I need to play Mass Effect 1 before 2?funkyhog

yes this is like watching star wars episode 6 before u watch episode 4 get my point!??? =)

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#6 monkeyballnotin
Member since 2009 • 103 Posts

make it Xxx1ndUstr1al1z3DxXxXWrecked69

dont listen to this so far there all pretty lame

how bout Mr. indestrial/industrial/indestructable/iminetial

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#7 monkeyballnotin
Member since 2009 • 103 Posts

martybomb is in idk about the others

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#8 monkeyballnotin
Member since 2009 • 103 Posts

marty drop a bomb or whatever the **** Its called

last stand and juggernaut there o annoying and if they have them both its like killing the person 2 or 3 times

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#9 monkeyballnotin
Member since 2009 • 103 Posts

[QUOTE="monkeyballnotin"]

when will then stopp milking people that buy them crappy games yes some where okay but what will come next

dora the explorer banjo band!?????

coconut hero!???? pallleaseee

chefstubbies

hahahahahaha good one lol

again late reply hahahaha

What crappy games?

Are you talking about Rock Band...or the Lego games?

Because myself...I'm hyped for Lego Harry Potter.

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#10 monkeyballnotin
Member since 2009 • 103 Posts

its just another part of the cash-grab these peripheral and mini transaction based games are.

You see, the companies behind these games have a very real business plan that can be summarized as follows "pplz hve teh moneyz, w3 takez teh moneyz, we bez r1ch" and most people just don't seem to get this fact, so essentially, their plan is working.

Lemme break it down for all yall: New iterations of these games seemed to be released on a monthly basis, they all require that you have either already spent the large sum of money to purchase their peripherals, or that you are going to. The only "plus" to add here is that all the peripherals work with all the titles, although how could they possibly justify making you spend $150+ every single time, their scam would collapse so maybe its not entirely out of altruism that this has occured. Anyway, 90% of the songs you're going to want to play on your new game require a "micro transaction" i.e. you buy it for a dollar, and if you watch how these songs are released you can be sure that the option to have these songs packed and shipped as part of the game was there, but there's more money to be made with the set up thats in place, next up, the songs you micro transact can not be used with other iterations of the game, so if you just spent $50 building the set list you actually want, guess what happens when you upgrade to the newest game? you do it again, and then again for the next game, and so-on and so fourth.

Also the fact that the online play for these games is so desperately short lived due to how often new versions (which cant be played together online, even though you're doing the exact same thing, alot of time with the same songs) are released means the replayability of these games is subject to some serious scrutiny.

Its all a cash grab people, these games are not here to entertain you, they're here to quietly milk you of every penny you're worth.

Jeff_Boldt

thats what i was saying lol

i just didnt wasnt my time and write that much