Starcraft 2. Starcraft 2. Starcraft 2. I could fill a whole blog post with just the words Starcraft 2 and it'd be completely satisfying. Blizzard's unveiling of Starcraft 2 is the megaton announcement of the year...at least for me. Within the contents of this post, I will take a trip down memory lane and relive my experiences with the original Starcraft, then talk about my reactions to Starcraft 2.
You see, way back in the game-filled year that was 1998, at the tender age of 13, I finally managed to acquire a PC of my very own. No more sharing one with my parents. With this PC, I was allowed to pick out 3 games to go with it. I chose Final Fantasy 7, Command & Conquer: Red Alert, and Starcraft. I'd never really heard of Starcraft before, I just thought the box looked cool and the description on the back made it sound promising. When I got the games home, I promptly started a file on FF7, then messed around with Red Alert before finally installing Starcraft; the landmark RTS that would become my favorite game of all time.
I was hooked immediately. I spent the next couple of weeks alternating campaigns between my 3 games, but Starcraft took up the majority of that time. I was so absorbed in the story and the perfectly balanced gameplay that I frequently shirked other responsibilities like homework and chores. After a few months of playing the campaign and skirmishes, I decided to finish up Red Alert and FF7. Then we "upgraded" our internet service to 56k, so I thought I'd give Starcraft a shot online. Little did I know at the time that this was the moment when Starcraft became my favorite game of all time. As I started playing matches against people, Starcraft took on a whole new level of awesome. For the life of me, I could not stop playing. I'd sit for hours and hours and hours just coming up with strategies and trying them out on people.
Then came Brood War.
When Brood War was released, it took Starcraft to a whole new level of awesome. New units, new maps, new plot details, and most importantly, new strategies to use. I spent the next 3 years completely addicted to Starcraft. I would equate it to a modern World of Warcraft addiction, except I'm not into MMOs. I would host and attend LAN parties on a regular basis and I faked sick countless times so that I could stay home from school to play.Â
Eventually, Battle.net's Starcraft servers became clogged with Koreans. More importantly, it became clogged with Koreans who could wipe the floor with my apparently sorry ass on a regular and consistent basis. Eventually, this caused me to give up Starcraft, as I could no longer compete on the same level as the majority of the players. When Blizzard announced Warcraft 3, I was very excited initially. Once I picked the game up, I discovered that it was nothing like Starcraft at all; with a focus on heroes and smaller skirmishes. I was disappointed, even though Warcraft 3 is an excellent game.
And so the waiting game began. First came Diablo 2, then Warcraft 3, then World of Warcraft, all with barely a mention of Starcraft. After 9 years of waiting, Blizzard finally lifted the veil on Starcraft 2. I'm extremely excited for it to say the least. The gameplay demonstration highlights the areas that Blizzard has always excelled at: polish and balance. Even at this "early" state, Starcraft 2 looks amazing. Everything from the physics to visual effect of the Protoss Mothership's Black Hole ability look great and retained Starcraft's visual style while still bringing the game into 3D. More than anything, I'm excited to see where the story goes, since Brood War ended on a cliffhanger.Â
Don't let me down Blizzard. There's millions of people waiting eagerly for Starcraft 2. Let's just hope the legacy of the original Starcraft doesn't prove insurmountable for Blizzard.
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