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mr-krinkles

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#1 mr-krinkles
Member since 2008 • 1641 Posts

You should get BC2 ASAP because its precious time youre wasting. And the kill lag is definitely game breaking. It results in so many double kills and deaths after turning a corner.

CZVA

Eh, I love KZ2 d00d. You will not drag me into the inevitable flames that are soon to be headed our way. :P

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mr-krinkles

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#3 mr-krinkles
Member since 2008 • 1641 Posts

I really don't care about Trophies, they're just there. I will never go out of my way to get a Platinum Trophy - unless getting the trophies themselves are fun but usually the tasks are kinda drab and not worth it, imo.

They are a nice addition though and I guess I do like that they exist, better to have 'em than not have 'em. It's also nice when you randomly earn a trophy and the machine tells you got one while you're playing through a game.

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mr-krinkles

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#4 mr-krinkles
Member since 2008 • 1641 Posts

[QUOTE="mr-krinkles"]

[QUOTE="SilverChimera"] Yeah I noticed that too. I'd press square and it would take just a bit longer to reload sometimes. CZVA

Yeah also the kill lag. There's a noticeable delay sometimes when you shoot somebody and you hear the chirp and the kill reaction. It's most noticeable when you use the shotgun.

There's also stuff like when you run over the propaganda speaker there is a noticeable delay until it registers you have it that doesn't feel quite right. Same with picking up another weapon from the floor.

But like jg4xchamp said these issues aren't gamebreaking but are noticeable. I hope they're improved in the next one - that's my main concern. I'm not looking for a substantial graphics improvement, I'd like all the effort to go into performance.

The Killzone 2 fanboys will never admit the kill lag exists, yet it can clearly be seen in every Youtube video. I had a thread about this when the game released and you wont believe the amount of hostile KZ2 fanboys that said it was my internet. I would love to meet them and make them admit the problem exists. How do you not see the guy fly back 1/2 after you blast him with a shotty? This topic really made my blood boil when the game was released. I was never able to successfully convince or make these fanboys admit this problem existed. And I KNOW its not on my end. Ive tested it at multiple homes on mulitple consoles.

It's definitely there but imo it's not gamebreaking. I'd understand if it pissed somebody else off, though. However KZ2 is currently my favourite MPFPS from this gen but that might change when I get BFBC2.

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mr-krinkles

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#5 mr-krinkles
Member since 2008 • 1641 Posts

[QUOTE="jg4xchamp"]Heavy but there is some input lag online here and there. Some latency issues. Nothing major or game killing. It's just noticeable here and there. SilverChimera
Yeah I noticed that too. I'd press square and it would take just a bit longer to reload sometimes.

Yeah also the kill lag. There's a noticeable delay sometimes when you shoot somebody and you hear the chirp and the kill reaction. It's most noticeable when you use the shotgun.

There's also stuff like when you run over the propaganda speaker there is a noticeable delay until it registers you have it that doesn't feel quite right. Same with picking up another weapon from the floor.

But like jg4xchamp said these issues aren't gamebreaking but are noticeable. I hope they're improved in the next one - that's my main concern. I'm not looking for a substantial graphics improvement, I'd like all the effort to go into performance.

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mr-krinkles

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#6 mr-krinkles
Member since 2008 • 1641 Posts

Never let this thread die!

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mr-krinkles

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#7 mr-krinkles
Member since 2008 • 1641 Posts

Before the precision controls patch I'd call it a delay. Now I'd call the controls heavy.

In general though, KZ2 does have a laggy feel imo, and I'm a huge fan of the game. I hope the lag issues will be improved in KZ3.

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#8 mr-krinkles
Member since 2008 • 1641 Posts

KZ2, apart from CS1.6/S, is the most immersive MPFPS I've ever played.

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mr-krinkles

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#9 mr-krinkles
Member since 2008 • 1641 Posts

It doesn't look as smooth as 4xMSAA, but it's a great alternative for games using deferred lightning. Metro 2033 has a very similar AA technique called Analytical Anti-Aliasing, proving it can work on PC/x360 as well, not only on PS3. ;)

RyuRanVII

Well then great! Everybody wins! Let's pawty, Lemmings and Cows alike!

(Hermits can still point and laugh with their 200xAA and 2839792834xAF :P)

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mr-krinkles

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#10 mr-krinkles
Member since 2008 • 1641 Posts

I hope the GTA Episodes for PS3 incorporate it but it's very unlikely.