It's been about a week since the absurdly profitable release of Halo 3, and I can guess by now that every slavering Halo fan from hardcore to casual has bit down into the piece of meat Bungie and Microsoft have thrown at us. Now, I know what I'm about to say is going to cause most Halophiles' ears to bleed, so, brace yourself...
Halo 3...was mediocre at best.
A bold statement, I know. But has anyone else bothered to look past the shiny new graphics and fairly useless new weaponry and really looked at this game? 4ish hours of prettier gameplay (that was actually pretty fun) that ruins any fun you may have head with spectacular flop of an ending that rivals the abruptness of Halo 2. Not only was this game shorter than the first two, but half of Microsofts' marketing was a lie. Where were the forerunners? Where was that huge battle at New Mombassa that stupid "Believe" site got us all revved up for? Wherever it was, I guess Bungie and Microsoft decided it was more important to capitalize off the fact that everyone was going to buy this game no matter what. Kind of like Star Wars 3, where George Lucas had the chance to actually make a quality film after the public outcry about how stupid the first 2 were; instead of take the time to write and make a good film, he hashed out Revenge of the Sith in the ususal cheesy, stupid flair he did 1 and 2 in, knowing people would go to see it no matter what he did.
This is what I have come to call Star Wars Syndrome: Where producers or designers shove out a half-made game or movie because they know they have a big enough following that they'll make a profit no matter how lame the product. Halo 3 was not something to "believe" in, it was a lame, barely improved version of its predecessor, and did not in anyway deserve the hype, or the billions of dollars it earned.
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