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Late Post: Deadly Creatures

Roughly half a year ago, IGN's Nintendo editor and chief, Matt Cassamassina, teased in podcast about dark games that he had yet to revial which were exclusive to the Wii. On Valentines, Deadly Creatures was finally revialed. Information was unvailed on Rainbow Studios new Wii exclusive that players will take the roll of both a scorpion and a tarantula in this unique action title.

In past interviews, developers enphisized their attempts to orchestrate an experience which will bring down players to the brutal level of these creepy critters. They also hinted that each character will progress through a number of different obsticles and enemies (snakes, lizard, etc), and finally confronting the ultimate challenge, man. Both the scorpion and the tarantula are different, each having thier own forte. The scorpion specializes in brute force, approaching each battle in straight foward fashion utilizing its pincers and poisonious tail. On the other hand, the tarantula is an eight legged version of a ninja, clinging to walls while waiting to ambush its enemies, incampacitating them with its silk. These polarizing combat systems sets for diverse gameplay allowing players to approach situations differently depending on the creature. Not only does Deadly Creatures attempt to be one of the more original themed titles on Wii, it also wants to strike players with its visual presentation. So far, Deadly Creatures delivers sharp visuals and textures. Even the hairs on the spider's legs are suprisingly vivid, as it may seem that each individual hair is rendered. This in particular is exiting because it has been said many times before that the best looking Wii games use a particular visual style outside of realism ala Super Mario Galaxy, Zack and Wiki, Okami and others. Most games that take the realistic approah tend to end up looking muddy (Nitro Bike, Medal of Honor Heroes 2, Call of Duty 3, or any WWII game for that matter). This game does a fantastic job in renduring griddy, realistic environments like none has done before on Wii. Deadly Creatures' developers also state that they intend to wrap the controls around the Wiimote, not like forced, pasted controls like the majority. Examples include swining motions command the scorpion to swing down its tail, or unlockable gestures like swinging the mote side to side to have the scorpion sweep enemies off their feet. With the taratula, skipping the basics, players will be allow to point exactly where they want to shoot its spider web.

Along with Capcom, THQ is shaping up to be one of Wii's better third party developers who are also bringing the anticipated de Blob to Wii. Unlike most original ideas, this one is looking quite well with its sharp visuals, and an original dark and griddy theme (atleast for Wii). Nintendo fans, keep an eye out for this one if you haven't already. It is hopeful that this game gets lots of promotion followed by meaty sale numbers, Deadly Creatures looks well deserving of it.

http://wii.ign.com/objects/142/14235413.html