Very few people playing on my friends list recently. Not much opportunity to implement new stuff into my gameplan due to lack of people. Cammy's still good, but needs constant 1-frame links and char-specific combos to really optimise her gameplan. Poison's been the bane of many Cammy players so far, but I think it's a MU I can get accustomed to. The key is to minimise damage (including chip) from fireballs, smart use of edging and jumps, especially neutral jumps to limit fireball usage and close the gap and then get into poking range. From there, fireballs get stuffed on start-up or trade (in Cammy's favour) by far st.hk and a lot of her pokes get outranged by far st.hk as well. From there, Cammy can establish a groundgame or override Poison's using (EX) Cannon Strike. Don't drop your Cammy combos, otherwise Poison punishes you and then can choose to slip away, and then the chase begins again lol. Do everything in your power to keep the momentum going once you get it. Hold meter for EX Spiral Arrow. Option select backdashes with sweep; even if it gets blocked, you stay on her and get her blocking for a bit.
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