@ghostspartan: This game is closer to DS2 than the game it's a remake of, meaning all you've done is make yourself follow an extremely asinine, arbitrary rule for no real reason. You'd rather have a crappy game than a good game? I mean sorry but that's just stupid. And it's clear the market agrees with me. Especially considering they did alter the story and levels in this remake.
But hey feel free to push down the price for the rest of us.
Never miss an opportunity to put your politics into an article. Despite repeatedly saying you're not a political website. Then censoring your users for pointing it out.
@joecollin: Yeah but you've also never had a character be mute, then get his voice back for many years, then go mute again. But don't worry Isaac isn't a chatterbox in this one; they've done it tastefully.
@s9743469: I think it worked well for the 2008 game. But after you've already spent two whole games with him talking all the time I think it'd feel a little weird/frustrating to have him totally mute again.
Great news. I wonder how many of these it will take before people stop using the same stupid argument of, “BUT DEAD SPACE IS AAAALREADY GOOOOD, IT DOESN'T NEEEED A REMAKEEEEE.”
Every horror fan's going to buy it, play it, and love it. Including the people whining about it right up until the moment the scores came out.
No doubt the same tools will be there to say the same about Resident Evil 4 until the moment its 9/10 drops, and they start all over again on something else.
A great product is a great product, and 15 years is long enough.
@Pyrosa: It's still there but it's not a turret section. Now it's a zero-G laser targeting section. You float around in zero-G pointing a handheld targeting laser at the asteroids for long enough, as they get destroyed one-by-one until it's over. It's not great, but it's better.
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