Mr. Shine and Mr. Bright move list.
Keep in mind that they work like the ice climbers with two fighters at once. Keep in mind that when one is KO’d the other fighter is not as effective.
- Mr. Shine and Mr. Bright would be a little taller than Kirby about Mario’s size maybe slightly shorter.
- Mr. Shine is the moon and Mr. Bright is the sun.
- They would be average fighters not the strongest and not the weakest but with the right strategy can be very good.
Normal Attacks(Ground) (Mr. Shine and Mr. Bright)
Running A (Shoulder Tackle) – Mr. Shine and Mr. Bright leap forward hitting shoulder first.
A,A,A (Quick Punch Combo) – Three quick jabs from both characters resulting in six hits. This move cannot be used continuously like Sheiks jabs.
>A (Big Fist) – Both characters slightly cock back their fists and hit with two big fists, this is not a smash attack.
vA (Low Blow) – Both characters punch low in the direction they are facing. This does not affect characters standing behind Shine and Bright.
^A (Rocket Punch) – Both characters slightly jump off the ground and punch upward.(the jump is nothing more than a few inches off the ground).
Normal Attacks(Air) (Mr. Shine and Mr. Bright)
Jump, A (360 Spin) – Like kirbys kick when he jumps except both characters spin at once
Jump, >A (Cartwheel) – Both Shine and Bright do a forward spin into the enemy that can hit multiple times.
Jump, <A (Back Hand) – Both characters punch behind themselves to attack.
Jump, ^A (Sky Punch) – Like their ground normal attack but there is no distance added to the attack.
Jump, vA (Downward Tackle) – At a very fast speed both Shine and Bright move downward very fast damaging on contact.
Smash Attacks
Mr. Shine
Smash >A (Lunar Punch) – A forward hard punch that has a slightly extended range that has an effect like zelda’s attacks with an electric effect.
Smash vA (360 Sweeping Kick) – Shine spins around in a circle with one leg out that depending on damage either trips the opponent or sends them flying.
Smash ^A (Lunar Kick) – A forward flip kick with a trailing shine effect that causes an electric sting when hit.
Mr. Bright
Smash >A (Solar Punch) – A hard forward punch that has a slightly extended range with a fire effect added to it for extra damage.
Smash vA (Fire Fists) – Bright slams both of his fists on both sides of him like DK’s attack but with a fire effect to it.
Smash ^A (Hot Top) – Mr. Bright extends the flame on the top of him in an upward direction
Special Moves
Mr. Shine
B (Cosmic Blast) – A Stream of stars appears out of Shine’s fists that hits as long as B is held. The range gets shorter the longer its held.
>B (Boomerang Cutter) – Throws two sharp boomerangs a little larger than Links and fires them so that both hit one after the other.
^B (Lunar Physics) – Mr. Shine quickly fades out and fades back in farther in the direction the joystick is pointed. If a character is in the immediate vicinity the character is also faded out and appears in the opposite direction the joystick is pointed. So if I press left than mr. shine appears to the left but the opponent would appear to the right.
vB (Rotating Stars) – Multiple stars quickly fly in circles around Shine and can deflect shooting attacks for as long as vB is held. Does damage when activated and for the first two seconds but after that can only reflect shooting attacks.
Mr. Bright
B (Flamethrower) – A stream of fire appears out of Bright’s fist that hits as long as B is held. The range gets sorter the longer its held.
>B (Fire Ball) – If >B is lightly tap the fireball is bigger and does more damage, but is slower. If it is held it shoots two smaller fire balls that do medium damage and are faster.
^B (Fire Stream) – Like Fox and Falco’s ^B attack except Mr. Bright’s has a much shorter delay on his, he almost immediately fire dashes in the direction the joystick is held after the buttons are pressed.
vB (After Burner) – Mr. Bright explodes and receives 5% damage but deals massive damage in a large radius around him. Does not hurt Shine.
Grabs (Mr. Shine and Mr. Bright) These throws do not have a far distance and only work if both Shine and Bright are on screen if not they vary. Remember these are throws and deal at most 15% damage.
Z – Shine or Bright Grabs character keep pressing so that both characters punch opponent
(If Shine is the one who grabbed)
Z, ^ (Fire Uppercut) - Shine throws opponent into the air and Bright immediately attacks the character with an uppercut.
Z, > (Hot Shot) - Shine throws character forward and Bright throws a fireball at him.
Z, v (Hot Body) - Shine slams character down with a kick and Bright explodes on top of character Bright receives 1% damage. Explosion is not very strong remember this is only a throw move.
Z, < (Double Team) - Shine spins to throw character in opposite direction and Bright is already there and punches character in other direction.
(If Bright is the one who grabbed)
Z, ^ (Cosmic Cutters) - Bright throws opponent high into the air and Shine throws two Boomerangs at character one always hits two if character does not veer off thrown course.
Z, > (Shining Kick) - Bright throws character forward and shine runs and kicks character farther.
Z, v (Beat-up) – Bright fire tackles the character down and Shine slams a kick down on opponent.
Z, < (Double Team) - Bright spins to throw character in opposite direction and Shine is already there and kicks character in opposite direction.
Grabs (Singles) (Mr. Shine and Mr. Bright both use these throws when either one has been KO’d) These throws have a longer range and are intended to throw the character farther to keep them away.
Z, ^ (Static Punch//Fire Punch) - Shine/Bright throws character up punch has either an electric or fire after effect.
Z, > (Static Kick//Flame Toss) – Shine kicks character forward with electric sting effect.//Bright spins around and throws character with fire effect.
Z, v (Stomp//Fist Smash) – Shine slams opponent onto ground and then stomps them once.//Bright smashes his fist onto character after slamming him to ground.
Z, < (Back Kick//Back Draft) – Shine Back Kicks opponent away from him.//Bright throws character behind him with a fire after effect.
Misc.
Ledge Grabs – If both characters grab onto ledge they hang onto each other dangling until they jump up onto platform, attack back onto platform, or roll back onto platform.
Ledge Attack (Less than 100) – A very fast tackle back onto the platform
Ledge Attack (100 and up) – A powerful punch with either electric or fire after effect depending on who punched.
Laying Attacks – Mr. Shine
Laying on back – Spins in a circle that hits in all directions
Laying on front - Kicks in front and back and proceeds to stand up.
Laying Attacks – Mr. Bright
Laying on back – Extends his range of fire around him and gets
Laying on front – Extends arms to punch on both sides and gets up
Jumps. Mr. Shine and Mr. Bright have the same elevation on both jumps
1st Jump – Shine jumps into the air using his feet
2nd Jump – Shine forward flips higher
1st Jump – Bright sort of float jumps into the air
2nd Jump – Bright float jumps a second time
Taunt: Mr. Shine and Mr. Bright (together) - They stand side by side Mr. Shine gives a thumbs-up and Mr. Bright does a thumbs-up in the opposite direction
Taunt: Mr. Shine – Poses standing to one side with stars gleaming behind him
Taunt: Mr. Bright – Thrusts his fists downward and his body flame grows much larger.
Air Dodge
Mr. Shine – Looks like a moon moving in mid-air
Mr. Bright – Looks like a sun moving in mid-air
Super Smash Attack: Mr. Shine & Mr. Bright
Eclipse - They would rotate around each other rapidly and the screen would flash black and red and all onscreen vulnerable characters would recieve fire damage as well as those who are not instantly KO'd by this would recieve low percent damage from burning effects for about 5 seconds.
These Super Smash Attacks are used if one of the two have been KO'd
Super Smash Attack: Mr. Shine
Shooting Stars - Mr. Shine jumps high into the air and the screen becomes much dimmer with little light left but enough to see your charcter. Time does not stop and then Mr. Shine glows and a hail of shooting stars crashes onto the stage it does not stop until each character has been hit at least once. If the percent damage is high enough then it can result in a KO.
Super Smash Attack: Mr. Bright
Global Warming - Mr. Bright jumps into the air and starts glowing the screen would then glow an orange color and all onscreen characters would at a relatively slow pace recieving about 4% damage per second and move at a slower pace. Fighting would go on as normal. The orange glow and burning effects would dissapear after 30 seconds. Characters KO'd before time is up are not reaffected when they ressurect.
Switching between Mr. Shine and Mr. Bright could be done by pressing Y.
Also when you switch your damage does not go to zero they share damage so if Mr. Shine has 60% damage and you switch to Mr. Bright you stay at 60% damage.
Stats
Size – About Mario’s size maybe a little shorter. Mr. Bright is rounder like Kirby and Mr. Shine is round but not as much as Kirby. (5/10)
Weight – Not extremely heavy but aren’t knocked around as easy as Kirby. (6/10)
Jump – Just two average double jumps about the same height as the Ice Climbers. (5/10)
Strength – The strength on Shine and Bright would be pretty good they wouldn’t be as destructive as lets say Bowser but they can hold their own. (6/10)
Damage – The multiple attacks that they can unleash and their speed would keep them in the fray longer. (7.5/10)
Speed – Their speed cannot compare with Sheik but they are pretty quick. It helps them to keep pounding their opponent. Their speed also helps them in team battle being a good character have guarding your back. (7/10)
Evasion – Their speed helps them get away when things get to hectic so their speed would also help them in their evasion. (8/10)
Stategy
Mr. Shine and Mr. Bright make a good very well balanced character to use in one on one match but where they truly excel is in team matches where you can have a character on the offensive and have Mr. Shine and Mr. Bright back you up by keeping the other character away from beating on the weaker opponent. They also can be used for helping to team up on a single character after the other teammate has been completely KO’d.
That’s it the Mr. Shine and Mr. Bright move list.
Log in to comment