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nobi125

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#1 nobi125
Member since 2003 • 4838 Posts
Now that Gamespot editors know they will be fired if they refuse to comply, expect all integrity to dissapear. Unless they quit like Jeff did.
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nobi125

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#2 nobi125
Member since 2003 • 4838 Posts

Why don't you guys start an online petition?

I'm sure if enough people demonstrate their desire for a return to the old system, Gamespot will take notice.

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nobi125

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#3 nobi125
Member since 2003 • 4838 Posts

Welcome to 2001.

MSAA (Multi-Sampling Anti Aliasing) is not a new form of AA.

It's been around for a while.

With Super-Sampling, the GPU has to render a frame at a higher resolution then down convert it to the display resolution. The problem with this is that it is very intensive for the gpu since it has to deal with higher resolutions (fill rate limitations).

Multi-Sampling only does it for individual parts of the frame, and even on a pixel by pixel basis in some cases. It also has special hardware implementation, which allows the gpu to process it more efficiently. It's more complicated than this, but for the sake of basic understanding, I won't get too far into it. It usually results in better performance, which should help them achieve a more stable framerate.

It's a good thing, but nothing revolutionary.

If you want more technical information, this six year old article should do the trick: http://www.firingsquad.com/hardware/multisamp/

Keep believing the hype........

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nobi125

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#4 nobi125
Member since 2003 • 4838 Posts

It's always funny to read arguments over hardware between console kids.

Theoretical performance (FLOPS), really isn't a useful way to look at the true power of the system. If the power isn't usable or is hard to use, what's the point of having it? Efficient hardware designs are more important. That's the reason the 360 is currently besting the PS3 in multiplat games. The multiple SPE design of the cell processor makes it more complicated to program for, which is not a good thing for the majority of developers out there. Sure, games that are in development for a long period of time by a talented development team will squeeze extra performance out of the Cell, but most developers have a schedule to meet and games to sell. Expect only exclusives published or backed by Sony or another large company to really push the PS3 (since they can afford to let them tweak the game forever, whereas a smaller developer cannot).

Claiming that one games uses XX percent of power on one console doesn't really prove anything either. Every game engine is different, you can't really compare how much one stresses a console versus another. If a game engine is not optimized very well, you will end up with a bad looking game, that uses most of the system's power to run it. This is why you see better games towards the end of a console's life cycle, developers have figured out how to make more efficient game engines.

Stick to arguing over game scores, you guys are in way over your heads.

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nobi125

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#5 nobi125
Member since 2003 • 4838 Posts
lmao at all the sw noobs.
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#6 nobi125
Member since 2003 • 4838 Posts
I think making a thread like this is the internet equivalent of hitting rock bottom.

Get some help.
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#7 nobi125
Member since 2003 • 4838 Posts
Is this some kind of ignorant joke?