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nomorerts

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#1 nomorerts
Member since 2009 • 25 Posts
Before dead rising was released for xbox360 i assumed the game is gonna have ragdoll physics for all the zombies, i mean xbox360's a freaking tripplecore 3.2 ghz powerpc and my athlon 64 is only a single core i expected it kinda. but the game has no ragdolls lol it proves xbox360's cpu is weak. It also proves though cpu's cant even handle lots of people on screen with ragdolls. our hardware still sucks holding back software.
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nomorerts

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#2 nomorerts
Member since 2009 • 25 Posts
If those people had ridgid body physics aka ragdolls physics and each one was having collision detection happening and ur CPU could handle it at playable framerates then id be impressed, but none of those people have ragdolls not impressive at all. it's the same deal with dead rising has just as many zombies on screen but there's no ragdolls physics so it's unimpressive. You need a really powerful CPU to be able to handle tons of ragdolls happening at once. i could spawn more enemies on screen in doom3 but when you blow them up LOL ur framerate would go to zero because nobody cpu powerful enough to handle all the ragdolls having collision detection at once.