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The Intricacies of Armored Core

I live in America, and in case you don't know July 4th is Independance Day. On July 3rd our town had fireworks on the Soccer fields, so I went and saw those. On the 4th I attended a friend's cookout, although it was more of a cook-in since we were rained out. Once his family members left we went upstairs and played Armored Core 3 on his PlayStation 2 until I had to leave, which was quite a while.

I beat him several times, but only because he had not played in a very long time. Armored Core really isn't one of those games that sells a lot; it's a giant robot game. The prime reason for its low sales are probably because of the accessibility level. The game is very hard to learn and must be played for hours upon hours until you would know everything. The controls aren't bad (although they don't feel as responsive as some games or as smooth), but making your mech is where the difficulty lies. You have to learn how to build a good mech and what translates into a good mech, which parts are good to use, which ones aren't, etc. It's all rather complicated and I am not that good at it myself; I'm only good at putting on weapons.

Armored Core is a fun game, but its level of complication turns off most people. I recommend the game if you're willing to invest some serious time into it, so otherwise you may not want to bother with it. This is only a game for seriously dedicated gamers.