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ocomobock

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#1 ocomobock
Member since 2012 • 25 Posts

There isn't anything to disagree with the article's writer. Though the title is probably a little misleading. Most non-professional game developershave terrible, terrible video game ideas. Its almost always something of "Its just like Game X but bigger and better!"... with "Game X" being GTA more often than not. I roll my eyes so hard every time i hear such a statement.

Most people cant even properly communicate whats right and wrong with a game, let alone design a properly working one. So many, many times i've seen people complain on an online forum of "X item, weapon, or enemy is over/underpowered" and people clamor that it should be made weaker or stronger. Usually the solution that works is to do something entirely else because the idea in question is mathematically balanced, but player's perception of it is off - and adjusting the perception is what's necessary.

So yeah, your game idea more than likely sucks anyways. If you ever get the chance to actually implement it, you'll see and most likely end up changing it through iteration because it wasn't particularly good to begin with. Its very rare a game in its paper design stages ends up being identical when its finalized.

XaosII
"Its just like Game X but bigger and better!" No. I'm not expanding an idea of another game at all. I try to decide if other people would actually like it, if they would think it's original, or if it's a game I would play. I realize that if it was ever made, it would change a lot from what the idea was. Like I said, I'm mostly doing this for fun. My game has a really vague story, and you would be able to do a lot in it. There would be tons of places to go. I assume that if my game ever started getting developed, the game would start out really small. Then it can be expanded with the code that's already written. I don't necessarily think you need every single thing an NPC says or where they are located matters. Like I said, since this game has a lot of possibilities, you could create a very small bit of it, then work off of that. Thinking of everything in the game is a waste of time since it will most likely be changed once it's being coded anyways.
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ocomobock

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#2 ocomobock
Member since 2012 • 25 Posts
Okay, I read it. What I got from that article is that all game ideas don't suck, per se, but rather that having an idea for a game will get you precisely nowhere toward getting it made.El_Zo1212o
Thank you.
[QUOTE="El_Zo1212o"]Okay, I read it. What I got from that article is that all game ideas don't suck, per se, but rather that having an idea for a game will get you precisely nowhere toward getting it made.Kell_the_Gamer
Yeah. Before anyone considers video games as a career watch this video; To sum it up; Everyone has video game ideas and no one is ever gonna give a **** about yours. It is your skills, resources, and dedication to making a video game that matters.

What if I'm just genuinely interested in coding? I have been learning Java for about 4 months, and I'm really only writing this idea for fun. I'm not just some noob who wants to make video games, I find coding in general really fun and interesting. I'm not considering anything yet.
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#3 ocomobock
Member since 2012 • 25 Posts
I recently read this: http://www.escapistmagazine.com/articles/view/issues/issue_221/6582-Why-Your-Game-Idea-Sucks I have no experience in game development, and I'm wondering if an idea thought of by someone who has no experience in game development would actually work. I've been writing an idea for a game on notepad for about 2 weeks. I'm trying to think of about every detail, such as the story, the controls, the level design, what NPCS say, etc. I'm even trying to write music for the game just for fun. I don't ever expect my game idea to be made, I'm kind of just doing this whole thing for fun. I believe it's original, and I don't see any flaws with it. Are all game ideas bad? Every single one? I find this hard to believe. I've played lots of video games, so I feel like writing an idea with no flaws shouldn't be that hard. Sure, there are flaws like a key conflicting with another one, or maybe no possible way to get to the next level or anything, but there are also flaws like something in the game not even being possible, or the game being too laggy. Even though I don't know anything about game development, I disagree with the person who wrote that. I could be entirely wrong.