Quitters ruin matchmaking. I'm happy about this. Not that I'm playing MCC online anymore but I hope it's in Halo 5.
I'm guessing a one time situation isn't going to get you suspended. If you're connection is that bad that you're constantly booted, then stick with playing custom games with friends...because you're ruining matchmaking for everyone else. If you feel like this is unjust...sorry. You've become collateral damage due to the large number of quitters who are intentionally messing up the system for everyone else. By allowing quitting, matchmaking is ruined.
I was a 343 hater and jumped off the Halo train following Halo 4 and the MCC launch. Starting with the beta, I was slowly pulled back in. Everything about this game looks AAAA. MS gave 343 a blank check for development and marketing and it's showing. There is literally nothing I feel like complaining about after watching all the gameplay videos, story videos and listening to Hunt the Truth. They are pulling this thing together to have an elite single and multiplayer game.
Most of this forum's members (and editors) haven't let go of the launch. The Xbox One has turned into one heck of a platform. There was nothing evil about intentions to go digital only. It's the way most of our entertainment has already gone or is heading. The problem was the $500 launch system, an unveiling that barely talked about games, and Mattrick's terrible communication in general. He basically told 360 owners to go F themselves if they were confused or upset with the original bad messaging. MS will never fully recover from that this cycle but they are building up their ecosystem and IPs for the next round. Xbox One gamers are actually benefiting from this scramble.
BTW here's a headline. If you aren't connected to the internet, the Xbox One platform is terrible. Actually the PS4 isn't that great without internet either. Nothing about that changed. Almost every exclusive needs some sort of connectivity to be what it was intended. Almost no big game this generation has worked without Day 1 patches.
The entire issue with the going digital is people were afraid of the lack of deals. Used games, Black Friday deals, etc. I think gamers will see that going digital won't mean gaming will get more expensive. If anything, publishers can price more accordingly. Right now it's difficult to sell a game through Gamestop, Best Buy etc. if it's not a $60 game at release.
Corporations are as good or bad as their leaders. It's like rooting for a sports team. Usually the owner hires the GM. His ability to hire the right GM will dictate how good his team will perform. Right now Spencer is a significant upgrade over the previous Xbox boss. When your sports team hires a new GM, it's silly to hold the new boss responsible for his predecessors mistakes.
Coming from a former 343 hater that disliked Halo 4 in every facet aside from cut-scenes, Halo 5 is shaping up to be the best value on any console. 3 distinct multiplayer types with completely different feels and their own specialized maps. Breakout, Warzone, and Arena may as well be their own separate games. 40 free maps. The Forge level creator looks like significant evolution. The campaign is twice as long and has much bigger sandbox levels.
343 looks like they may hit a grand slam with Halo 5. Complaining about lack of content for $60 with Halo 5 is downright silly. How many games are worth $60 if Halo 5 isn't?
This is the future of controllers. Ironically Sony beat MS to the punch with controller customization this gen. This just takes it to an entirely new level. To me, the controller is the most important part of console gaming. $150 is steep but I feel like I'll have my money's worth long term. Guessing eventually this will be the standard controller. It's costly to be an early adopter.
Best part to me is being able to adjust trigger and thumbstick sensitivity and bounce back and forth between two settings in the same game. When grabbing a sniper rifle, I can flip to the much lower sensitivity. Yes...I'm not that good.
Reactions are ridiculous here. This does nothing to monopolize the market. Yes, MS gave themselves a serious leg up in regards to having better physics in their games. It won't take much to make the engine scale to utilize Azure servers (same way a developer could make physics scale on PCs).
MS has no control over Playstation games with this purchase. If Sony or any other 3rd party dislikes the business agreements in using the Havok engine, they use another one. Havok doesn't have a monopoly on videogame physics. Today they are the leader. There are other games with good physics that use other engines.
MS does themselves no favors by making it difficult for any developer to license this engine. This purchase was to enhance cloud physics. It helps MS with their own exclusively developed games and potentially having exclusive features from 3rd parties. Activision will find another physics engine for their lame in-game physics if MS makes life difficult for them. If it's business as usual and MS makes it easy for Activision to scale their engine, maybe Xbox One has better rag-dolls, explosions, and particle effects when gamers are connected online.
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