Split screen compromises the single player experience. Levels have to built in a way to support everything being processed twice. By eliminating split screen, the developer can go all out in regards to scale, number of enemies on screen, visual details, etc. I guarantee that if Halo 6 has split screen and 343 doesn't compromise the frame rate, there will be smaller levels with less enemies or the visuals will take a dip.
343 has explained this and yet gamers can't seem to wrap their heads around it. I could figure out that Halo's single player was always somewhat compromised in order to include split screen.
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