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Of apples and eagles - which admittedly has little to do with Assassin's Creed

Assassin's Creed

How I played through Assassin's Creed, which means to say, not very well.

Oh, Assassin's Creed. Oh, that ending.

But that's not what I was most upset about. After all, I stopped paying attention to storyline plot by the time the final battle came around. No, instead I was too busy trying not to get gang banged by a group of Templars. Now see, I was never much of a fighter in the game, having gone thirty or so hours as a rooftop killer. And most of my boss battles played out in the same fashion: I ran around like a madman until I found an awning, jumped up on said awning and waited until the baddies jumped up one by one. Pull out a sword, chop off a few hands, and approximately five minutes later I was victorious, standing atop a pile of dead bodies and mangled knuckles.

Anyone's who has played the game knows that the last half hour is excruciating on your right thumb, as you'll be spending the better part of it jamming the X button as if your virtual life depended on it (because it does). Over at my house, there was much cursing once I realized the ingenious plan I had concocted over the previous few memory blocks failed me, as I was caged in a small area with twenty angry men and four sparkling blue walls acting as my fence.

Needless to say, I had a fun time running laps around the band of knights until my synchronization bar, hastily learning how to counter attacks just in time for the final boss battle, where the same technique was used once again. Hopefully others have had more successful goes with their games, and for those of you who haven't squared off against the final adversaries, my heart goes out to you.