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P31C

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#1 P31C
Member since 2017 • 10 Posts

All they had to do was release AAA games for Vita, but they didn't for some stupid reason. The console's hardware was powerful for 2012, it could run games such as Uncharted GA, Killzone Mercenary and Gravity Rush. Games such as God of War, Gran Turismo, Patapon, Infamous, Yakuza ( Though it only gained popularity in the west recently.), SOCOM, Syphon Filter ( Okay, these two are dead but they were great on PSP.) etc. could've been released on PS Vita and they would sell. PSP was so good and popular despite losing the war against DS. It sold something like 80M, more than 3DS. It got some great 3rd party, some of them are exclusives, games like MGS Peace Walker, FF 7 CC, Dissidia 012, a port of Crazy Taxi, 2 GTA Stories games, Smackdown vs Raw games, Persona 2 and 3's portable ports, 2 Ace Combat games and more! There were simply more games on PSP, and even more games on PSP that were suited to outside of Japan. PS Vita is a haven for JRPGs, they are not that popular in west. I remember waiting for a Battlefield game on PS Vita after seeing PS3 would get DLCs for BF3 2 weeks earlier, thinking Sony could get them to release a Battlefield game, such as a Bad Company port on PS Vita. PS Vita had a very big potential, it could bring games from home consoles to portable, but Sony just let it die.

I've never understood why Sony abandoned PS Vita after 2 years, was it because of PS Now which is not mentioned at all these days or PS VR which is below expectations according to John Tsuyoshi Kodera. They started to sell PS Vita as a 2nd screen for PS4, removed Vita from PS TV.

They've also failed with 2 cameras and touchpad on the back. They were I think Sony's attempt at innovating like Nintendo, but whenever I needed to use them in games, it felt like a chore. Most games didn't use them, I only used them in like 3 games. Cameras' resolution was bad, and probably no one used social media on PS vita so that they could share pictures.

I don't care about the touchscreens of DS, hybrid usage of Switch, and failed innovations of PS Vita. I just want to play big AAA games that you would find on a PC or a home console. With adequate battery time and a comfortable controls.


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P31C

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#2 P31C
Member since 2017 • 10 Posts

Half-Life

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#3  Edited By P31C
Member since 2017 • 10 Posts

@recloud: I said against X1X and PS4 Pro ffs. Those two were released nearly 4 months before Switch, and even tho I couldn't find an exact number, Sony claimed %20 of PS4 sales are PROs, so 16M out of 80. But I think it must be a bit lower, though let's keep the numbers like this. I couldn't find anything for X1X, but it is said to be outselling PS4 Pro in North America, let's say Europeans aren't keen on Xbox as Americans, and Japanese hate it, so we can say it is close to PS4 PRO, or a few millions low. You can argue about game library, innovation, type of the console and hybrid design.

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#4 P31C
Member since 2017 • 10 Posts

I wonder if someone will be able to take the throne from Nintendo. Not counting Wii U since they lost that one, they've won 2 handheld wars against Sony, and 7th gen console wars, winning in 8.5th gen against X1X and PS4 PRO with Switch. Sony was able to win against them in 5th and 6th gen, by a large margin too. If it happens, who will take the lead from them though, Xbox is dead, Sony is doing okay but they can't do it again. Will it be someone new, again?

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#5  Edited By P31C
Member since 2017 • 10 Posts

Nah, streching my arms and putting them on the table to hold mouse and keyboard, also sitting on a chair isn't comfortable for me. While playing my PS on a couch, I just hold the controller close to me and don't strain my arms, also I can spread my legs, as I'm not limited by a table.

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P31C

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#6 P31C
Member since 2017 • 10 Posts

I'd say TR if Uncharted 4 didn't come out but U4 really did an amazing job with the combat, TR now looks like another cover-and-shoot game to me.

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#8 P31C
Member since 2017 • 10 Posts

In most of the old games, the fingers of the characters were like welded together, or their thumb was seperate from other fingers but others were inseparateable(RE2) or thumb&index finger was able to act normally(MGS2&3). Was it Shenmue which featured separate and detailed fingers for the first time? It also could be Soulcalibur but because of their fighting stance I'd say that game's finger placement is separate thumb&index finger. It should be a Dreamcast game but I'm not sure which one is it.