Castlevania: Harmony of Despair rant notes + unmotivated wish list
by paladinzio on Comments
I have had a sweet tooth for a new Castlevania game as of yet. I am playing Castlevania:Lords of Shadow now and it reminds me of a movie so far, and the short stories with that bald dude from Star Trek narrating them.I have taken a break from that game for months now; the gameplay doesn't seem fresh to me, but then again, I ran through DMC3-4 4 times each, GoW2, etc. and some elements of those games breathe life into what it has inspired to become. So I download the Xbox Live title "Castlevania:Harmony of Despair" and started to play it on the last days of he last week of September '11. What an underrated title. -Well, coming from a strong fighting background I was at home being in my enemies face, looking to recognize their movements so I can expose and deny their offense.It's all Rabbit Season 'till you are a Skeleton, throwing bones at a frame rate slower than a tongue twisted redneck. When I first started up the game, I picked Alucard to be the item for the job. I thought he was just like his SotN, but then again I thought a lot about what was going to happen with my first game.The first Stage I tried was the 'Chap.4', in which I believe is the artist who paints with blood. I think that design is absolutely incredible since he has all the over exaggerated artist expressions when his blood paint creatures rush to assist you to your loss. He reminds me of Nosferatu. -Now that I'm used to the game, I can say that Chap. 4, 6, 8, 10, and11 are my favorites with 6 being at the top. Speed running on multiplayer with the 'Fists of Tulkas' and the 'Yasutsuna' is for pimps only lol. And oh, I went through the Chap 10. (Hard) on 3rd try and beat the whole run. (definitely took damage from R.The Count). I do consider myself a beginner in all fields in this game but thanks to fightinges, my execution should prove that I can handle hard situations so I will be in the process of learning his weapons, along with Richter, Fuma, and Shanoa. *did you know that when the puppet master attempts to put your doll inside an Iron Maiden, with Alucard just before your puppet gets locked in, you can Mist to dismiss the damage and being transfered inside the Iron Maiden closest to the Puppet Master. It's useful when he reaches an unreachable part of the map, and usually when you do it, he'll move back to, or around his target location. I wish this game was more popular than what it is. This game has so much potential in the map ideas, characters, modes, move additions, and just content to make the game more interesting(like the classic stages). Here are my half assed requests; -I hope they add more skills to each of the characters. give Soma the transformation option like in his GBA and DS series. Give an option to charge some of the spells to present a larger damage scale and graphic for that powered spell. They can enhance the whip users whip like the old games to give them a different whip element to work with. for example, use a water whip instead of the standard Vampire Killer whip -Add another mode or a stage similar to the Inverted stages of SotN(personally, i'd like to see the Chapel part inverted, but leave the confession room alone :B) -Add another difficulty to the game, but add different monsters to the entire map. You can leave the bosses as is but with more health and different chest drops. With that said, heighten the percentage of the rarest items to give room to make that new mode have rare drops. -A proper TRADING OUTLET. damn, I mean, I would want to attempt to farm Valmanway and end up with constant God's Garb(age) drops knowing that someone out there would give top Gold and and item(or more) for it I will come up with more things but right now i will sit and enjoy this game. I just got started and I havent tuched one Valmanway. I hope they give Alucard the Shield rod lol -
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