Some of the hardest games for me would be Ikaragu, Super Ghosts and Goblins. People may argue that you can memorize patterns but even with memorization the skill required for these two games is pretty intense.
Ninja Gaiden Black on Xbox was intense as well. I consider it the toughest game I have ever played. The challenge comes from true skill and the game never feels cheap. I'm still having trouble beating it on Very Hard. I tried Master Ninja mode on my friend's xbox and got slaughtered. (ninja gaiden 2 does not make the list because it uses cheapness to artificially make the game harder instead of good a.i)
Some of the games mentioned in the thread are hard but don't make my hardest list cause they are cheap. Battletoads was hard but it was hard mostly out of cheapness(it was still a blast and I'm glad I took the time to beat it). Halo CE(legendary) may be a bit cheap with the damage done but if you had good tactics, aiming skills and conserved your ammo for the bigger battles then you could get by the game. It's not so cheap that it shouldn't be on the list but it is quite manageable even if you aren't a stellar halo player. Devil May Cry 3 is a joke. The enemies are extremely stupid and the bosses are the only real challenge and even then they are not that hard to beat, they just have a high amount of health to make them last long and they do a lot of damage. Don't get me wrong I love Devil May Cry 3 dearly, but it's not hard enough to make my top 3 list.
Now for my #1 most difficult pick.....Metal Slug 3 which I'm surprised no one mentioned yet.
I am mainly refering to the console version which limited you to only 3 credits but the arcade, xbla, and anthology ports are fair game as well. The reason 1 didn't make the list was because it was much easier. 4, 5 and 6 introduced new concepts but they felt fairly easy as well and 4 and 5 felt somewhat cheap in their battles. A fair arguement could be made for 2's difficulty but in comparison to 3 it is a cake walk. Metal Slug 3's sheer epic battles were intense having enemies swarming the screen and changing the flow consistently. There were always ways to efficiently handle the enemies but it required good reflexes and a quick trigger finger. The game didn't let up until the credits only saving brief 10 second pauses to signal the end of a level. The final stage tested my skills the most. I have managed to beat the game on four credits on the anthology version but still haven't gotten past the second last boss of the game using 3 credits.
Metal Slug 3 which is one of the hardest and greatest games ever
Log in to comment