[QUOTE="perl2000"][QUOTE="LordEC911"]You guys do realize that 8800GT vs 8800GTS 512mb has both of them clocked the same...darkplayer
Of course we do realize...helloo!!!, those graphs are suppose to show the diference of having more shader processors on the videocards, that's why they are clocked the same, and by the results, going from 112 SP to 128 means almost no diference at all in performance. However, i think that going from 64 SP ( 9600 GT) to 112 SP ( 8800 GT) will really make a diference, specially on shader intensive games. My recomendation is, if you play at 1280 x 1024 go for a 9600 GT ( u should be fine with high settings without spending too much), but if you play at higher resolutions, go for the 8800 GT 512 MB, it will give you more headroom for future games and you can OC it to 8800 GTX /ULTRA performance level...it all depends on your money and needs.
In my case i was on the same dilema, i play at 1600 x 1200 and ended buying the 8800 GT, because i wanted to be prepared for incoming games, without having to sacrifice image quality for having less Shaders Processors ( 9600 GT )...anyway, both gpus are very powerfull at a very low cost...
So since the HD3870 has 320 shader processors, it should blow all of them out of the water?
No the 9600GT uses different shaders, they perform far better than the shaders in the 8800GT however it has less of them.
Im talking about nvidia, not ATI gpu arquitecture. And yes, the shader processors on the 9600 GT may be a little more efficient, but they are NOT so diferent than the 8800 GT, they both use the same chip and process, the main reason that the 9600 GT is pretty close in performance to the 8800 GT is because it has more clocks speed on the gpu and SP's, if you OC a stock 8800 GT, there'll be no 9600 GT SUPER OC Edition that could touch it....
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