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Picklb80

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#1  Edited By Picklb80
Member since 2019 • 1 Posts

Like most people in this discussion, I believe cut scenes are very important for a game to be successful. Cut scenes have been used for many years in video games to add meaning behind the game play. Cut scenes tell a story that adds content to a game without having to add any new level design. They give the player breaks and help identify different levels, as well as checkpoints throughout a level. But on the flip side of that they can as well halt the game play and force the player to have to watch something they don’t want to sit through.

When a video game is measured on how successful it is, the reviewers look at many different aspects of the game. Obviously game-play is one of the most important qualities of a game, since the player deals with this the most, but it is not the only one. Music is a huge part of video games, like in movies music adds to the experience wither it to build suspense or signify that a battle is coming. One of the most popular games ever played is known for the high quality of its music game-play and even cut scenes. I am referring to Halo 3, this game’s iconic soundtrack still gives many players chills when it’s started up. The game-play was incredible for its time and is still played over and over by many players around the world. And the cut scenes help put the player in the experience of defending humanity from the Covenant invasion.

However there is a distinction between in game cut scenes and end level cut scenes that divided the population when it comes to wither or not cut scenes are needed in games. In game cut scenes, (which are usually delivered in much lower visual quality) stop the players progression to develop the plot. This is where a lot of the hatred comes from and I will use Halo 3 as my example yet again. The in game cut scenes in Halo 3 are one of the most hated parts of this game, these cut scenes force the player to stop in their tracks and listed to some very odd dialogue that add nothing to the game. There are dozens of online discussion boards expressing the hatred people have for these cut scenes, and example of it being this one https://www.halowaypoint.com/en-us/forums/84ad72a8b51847978545f685f651fc15/topics/let-us-skip-all-cutscenes/0ab25c0a-2507-48a7-8fab-dd37cab60361/posts?page=1 .

Now yes cut scenes are important for a game but some players that play through a game multiple times have already seen these cut scenes and which to just play the game which is why skipping is so important. So yes XhanBogard I do agree with you that after a couple of times a skip button can be very helpful. No I do agree the placement of a cut scene is very important, Macutchi you make a very good point, that a cut scene right before a pint where you could die in the game is extremely annoying. And should be something the developers think twice about before doing. Sorry about the extremely lengthy response but this is a topic that was very to get behind. If you sat through this whole post then hats off to you.