Okay, I've covered Stafy, on to the next part. A disclaimer before I write anything: I have not played the original on SNES, so I'll be approaching this from a newbie's perspective.
Another cutie, and my favorite character of all time~
The box art was holographic and looked all black, so no box this time.
Compared to all those rosy-eyed retro gamers, I didn't think that much of Kirby Super Star. Quite contented with modern-day Kirby games(my personal favorite is KatAM). Anyway, I was still looking forward to play what many consider to be the best Kirby game ever(again, based on retro gamers' opinion) on my DS.
And what a game it is. From the beginning, a lavish opening video, a rarity for the graphically-challenged DS(though a bit blurry). Then you're pelted with that familiar looking corkboard filled with games galore. Only one was available from the start(Spring Breeze), so I went ahead and began. I don't know how much flexibility the SNES version offered with the copy powers, but there were at least 4 different moves for each in this version, some giving up to 8 or more attacks! For someone who liked finishing enemies in Kirby games with flair, this was a big surprise indeed. All the powers had a lot of depth and took some time to master.
Then there were helpers, enemies which Kirby can create as partners by giving up his own copy power. They're actually useful for once, and not as brain-dead as the CP-controlled Kirbys in Amazing Mirror(you had to force them to go through doors). The best part was having a Wheelie which you can ride on, thus creating yet another set of attacks only the both of them could handle. There's even a 2-player co-op mode so one player controls Kirby while the other as his helper. This deepness in Copy Powers nearly makes up for their relatively small number in KSSU (UFO, Needle, Ball and Hi Jump are missing, but of course I know they weren't in the original anyway), and makes the game all the more enjoyable.
The graphics(aside from the video scenes), are standard fare, with some upgrades here and there. Some of the backgrounds looked lovely and imaginative. Nintendo staff must dream up these things in their sleep :P. It's nothing noteworthy, but it's bright and colorful, and Kirby and his friends are as cute as ever.
Now to the games itself. At the beginning when you're playing Spring Breeze, you get the impression that this is just a short game with 6 modes. But then you unlock a 7th one. And then another. And another. Regular-sized games like Revenge of Meta Knight will last about 1/2 hour or so, but you'll want to unlock the longer, more challenging games to truly appeciate how much variety KSSU has. Some of the games have quite a lot of replay value(going back to the Great Cave Offensive to gather all 60 treasures, setting high scores in Gourmet Race), but some are too short and forgettable(Dynablade). The minigames aren't half bad either, although they should have been a bit less dependent on your reflexes.
Overall, a great experience, and made me finally understand why this game was so highly praised. It won't make me put down KatAM(I'm still hooked on the premise of its free-roaming platforming), but it stands along side it as another masterpiece in the Kirby series.