pikkemand_wow's forum posts

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pikkemand_wow

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#1 pikkemand_wow
Member since 2007 • 25 Posts

[QUOTE="forginglifegame"]

I might as well ask... What do people think about the wholeachievement idea?

  • Is it only a trophy wall?
  • Could it add to the fun, trying to find hidden achievements?
  • Should some/all achievements be beneficial? (in a very small scale)

Please help us :)

Maroxad

In general, I find achievements rather intrusive and just annoying. "You beat the ****ing tutorial, now that is an achievement". But I suppose it comes down more to implementation. I would rather have an achievement system in which there were only a few achievements or so but each achievement was challenging to obtain.

  • Could work, provided it makes sense, such as the community giving it to you. Remember your game is designed around the philosophy that everything in the world is crafted to you.
  • In a sandbox game, your goal is to achieve what you yourself want to achieve, not follow goals set by some developer. However, achievements can help you set goals, but you should make sure that the emphasis is that the player should find her own goals.
  • It could allow new cosmetic bonuses and maybe allow you to craft new decorative stuff. But nothing that will allow you to perform better than others.

Hmmm. I like achievements - no I love them! And them being there, dosn't mean that you have to follow to achieve them. As you say you'r self, in sandbox games YOU choose your own goals. Achievements is just one extra option for you. BUT, i dont agree that the achievements shall benefit you in anyway. Lets say that you get an achievement because you have discovered half the world (if that possible). Then i hope you dont get "Geography +2", but you get it whilst you explore and exactly because of the exploring.

That my point of view. Hope it helps :)

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pikkemand_wow

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#2 pikkemand_wow
Member since 2007 • 25 Posts

O o o ... Nice updates yes, i agree.

I better go to the indie DB and sign up.

Will the game have achievements or something similar? And please, tell me when a demo is out :-D

Btw, if you need help with ideas please PM me. I'll gladly help out.

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pikkemand_wow

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#3 pikkemand_wow
Member since 2007 • 25 Posts

Tribal Hero

Stronghold Kingdoms

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pikkemand_wow

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#4 pikkemand_wow
Member since 2007 • 25 Posts

Dead island

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#5 pikkemand_wow
Member since 2007 • 25 Posts

Hello

I've been following you guys for some time now, the progress is comming along great. Good to see hardworking indies ;)

Do I need to sign up for the IndieDB to join your group? There are also a few other games on there I'll like to follow. Cool place.

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#6 pikkemand_wow
Member since 2007 • 25 Posts

[QUOTE="forginglifegame"][QUOTE="DucksBrains"] Now the million dollar question. Will amputation be featured?DucksBrains

I think not - its simply too annoying for a player to be "half a player"... But my partner in crime, continues to amaze me with wild ideas :)

It's a reference to features that were present in Robinson's Requiem and Deus. The player would have to monitor their character's health ranging from controlling disease and infection with medication and antiseptics, setting splints for broken bones, and going as far as amputating gangrenous limbs.

Robinson's Requiem had its moments. Buuuuut, that was about it...
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#7 pikkemand_wow
Member since 2007 • 25 Posts

Great. Almost forgot about it - I will remember to check the site... (bookmarked) *smiles*

Can u guys say a little about the world or story in game? Im a sucker for world lore and history!!! i you want, I can throw you some ideas?

Keep it up, looks awesome.

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#9 pikkemand_wow
Member since 2007 • 25 Posts

11-11-11 :)

No problem here mate. Also Steam. Try the Cache verificatioin, as mentioned above!!

I hope you succed...

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#10 pikkemand_wow
Member since 2007 • 25 Posts

Nice vid... Hope to see more :)

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