@spartanx169x And they realise that, they know that they are under-levelled. The argument is that difficulty is based on player/ enemy level and gear quality. It's something that is inherent to RPGs ( may it be WoW or Borderlands). Danny's argument is that it feels clunky, a little simplistic but also arbitrary. In a game like Half Life, enemy combinations where defeated by smart play and on the cuff thinking. Destiny seems a lot like grinding down the health bar and taking cover. You can see the RNG in play. I had the some frustrations with Borderlands 2 in that way I skipped some optional quests and found myself getting wrecked when I tried to progress the story mission. If you can't meet the natural requirements by just playing through the story mission, don't have optional missions be optional, because you need the XP to get past the main missions. And no matter what my spec was and though my gear was good for that level, smart play would only get me so far and I would die all the time. It made the game no fun to play.
A smorgasbord of features from Tribes, Crysis, Battlefield, UT, Titanfall and I'm probably forgetting a few... Still I like the arena shooter vibe and this at least has me mildly interested in CoD MP again.
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