2. At least 3 different endings. Today this is already a standard somehow.
- Can't agree with that. All it needs is ONE GOOD written ending that gives you a feeling of closure and makes sense in terms of the games own created universe. Batman Arkham City comes to mind here. Just one ending, but an hell of an awesome one.
Put it this way: If you feel that ...THAT is the path you wanna go (in a game where , as in real life , there are consequences to your deeds, and that ending satisfies you , then...is as if it had , for YOU, just one good end. Because ..."good" is subjective anyway...
The idea is not to have endings, but to reflects better the made choices, as in real life, giving the game a new depth.
3. If a game has more series, every next serie can't add simplified features of the previous. If the game has more endings planned, the endings have to be in direct connection with the decisions taken through the whole series. (see the failure of Mass Effect 3)
- Well, Mass Effect certainly is an exception, along with Dragon Age. No, not every continuation of a series needs to take your decisions into account.
WRONG ! That is the POINT. Because of these ...exceptions you called it (I mean ME3)...they will create a precendent !! That is the DANGER! They will simplify everything one day , because they want to swallow casual players and that is not right, in my opinion , of course. If the community sends a clear signal that they don't accept that, who knows , maybe they will listen. (one day)
10. No more stupid and complicated boss fights. (japonese style, little men with giant monsters with orange,red hit points; first hit the leg , then hit in shoulders etc etc, no more those stupid things)
- Heavy disagree here. I don't want to have stupid generic button mash boss fights. They're called boss fights for a reason. Because they're meant to be challenging. And especially having to take out a boss piece by piece is great fun.
Please see above what I've said about this in another post.
14. Sufficient and rigurous test BEFORE releasing the game. A money back GUARANTEED if the company lies and release a "beta" game, full of bugs, like we all see these days in gaming. (Rage, Battlefield 3 etc )
Don't know about Rage, but BF3 has NEVER made me wanting back my money, because I already knew before I bought it that the single player campaign is crappy and I wanted it for the awesome MP anyways, which hasn't let me down once. Of course occassionally I have freezes, disconnects or, very rarely the revive screen bug, but all of it isn't as frequent as I'd say it's unplayable at all. It's overhypercritical little kids that cry over every DC they encounter in online gaming, not realising how much awesome piece of tech is neccessary to play online at all and not realizing it's more than a miracle that by our tech standards it doesn't happen even way more often.
So, again, in short, it's a matter of cost and if they would have to guarantee money back so many whiners would give a game back for every single blurred texture they encounter in a game....gaming industry would be hitting bankrupcy in less than three days.
Partially you are right (the challengings in making and optimizing a game these days) but I remember days (maybe you do that , too if you are old enough) when what you bought was a COMPLETE product with no bugs at all. (Quake, Half Life..etc etc) It is not fair...to PAY and receive something that is not finished, just because, practically, corporations are greedy and want to make in one year not in two, money. We don't have to let them do that ! Because we lose (play and pay a BETA) and they win (they sell their unfinished product anyway, everytime). If they can't lie anymore and cheat people (that is called when you sell to someone something that is not finished , for a full price) they will have to ..adapt..and maybe...do something here, in our advantage. Well, don't get me wrong, I know it sounds utopic...but I, for one, I will never surrender and give up hope.
15. No more realeasing a short game just to add levels for which you have to pay after, as DICE , Valve etc did. DLCs are exceptions.
- If a company wants to make a short game, let it make a short game. If it adds on levels for download, let them do so. If you don't like short games it's your duty to inform yourself about the game before buying. That's the #1 reason why sites like GameSpot & co. are around the web and many stores sell gaming mags as well.
Nenenene...I didn't say that;) Please read again. Today...companies are ripping us off..because they saw it works. It's not an issue of making a shot game voluntarely here. It's about a scam, that is the word.
16. Multiplayer maps released after the game is out should be FREE of charge, as a RULE , not an exception.
- Just that it costs the developer to create new ones, and they have to pay their employees and own families as well.
This is debateable. I know how a game studio works. They CAN !..But they don't want to. Why ? Because of the profit, the plague of this society.
18. Developers should have a site for reporting bugs and they should released patches as soon as they correct things if the case. They should mandatory release patches until the game is fully corrected on THEIR time and expenses. Developers should ANSWER in 48 hours to ALL customers issues, not like DICE does , for instance on their forums (Battlefield 3). They don?t actually do NOTHING in most of cases, they just want to let the impressions they listen.
ok, how about Silent Hunter 5 ? Ehh ? They sold a bugged "beta" game. They danced on community nerves a few months and then, because of the pressure they release two patches (in fact the second was significant) . But guess what ? Those dind't solve 80% of the already signaled bugs !!! What was their answer ? Well it was short and to the point: "We disconnect the support for SH5 and will be no further patches for it".So...good night, good bye, eat **** suckers. we took your money !..
19. Scripted gameplay must be reduced to minimum
- Nope. Sometimes it just works great to watch and experience a few scripted gameplay scenes. If it's well done it can add much to the experience and atmosphere of a game. Not to mention the adrenaline kick when you're first time experience a situation where you think you're doomed to die but some cool sequence turns the tides
Did you play the first STALKER ? How about the other twos ? Ehh ?
20. Dynamic weather, day/night cycle. This is a standard for a real game today.
- Nope again. What if the story wants to be told within a day? What if it needs sunshine? Given, some games use this element very well and it's authentic, but making it a must have for every game would be a drawback and uneccessary forcing on of elements.
What you signal is THE EXCEPTION, not the rule my friend.
21. No more hiding things to the customers as DICE did with Battlefield 3. They sold the game and after they said you have to pay for premium and if you don?t pay you are treated as if you are second rate gamer.
- this is pretty...sorry, I don't know of any way of writing it without insulting, so I better not write it at all. DICE didn't hide anything. They sold Battlefield 3 on release even in it's Limited Edition for the same (same !!!!) price as the standard edition in many locations, so you already got a gift from them in the start. Premium came up a half year later and not as you make it to seem right after release. Also, you're not treated as second class gamer, you still can use every feature of the basic game and B2K (in the case of the LE). If you're refering to waiting in queues, even most Premium Players don't use it because, why should I chose to wait, even if I'm prefered in the waiting process, when I just can chose another servers with free slots where I don't have to wait at all?
By the way, with all of your points, well, at least some of them, you're dooming indie developers, because small creative studios may have good ideas and concepts, but they more than often enough have to use their small budget to make the game at all, they can't pay additional for good voice actors, famous cg artists and so on. And seriously, a well written text,good and creative workarounds of high end cg scenes (like for example the comic cutscenes in MGS Peace Walker, don't get me wrong, they're artful too, but I bet way less demanding than a FF XIII CGI cutscene) can be way more interesting or better in the end for a certain type of game.
So what is your point ? To make discount to...quality beacuse of indies studios ? It's that it ?
I agree that indie studios may be better in concepts, ideas, creation but I won't stand for bad quality because of this.
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