Nintendo's Conference
by raahsnavj on Comments
So, is there anything to talk about other than the Wii U? Here's my take on it, for better or worse: 1. It streams to the controller what is on the TV screen. Cool. Finally when I'm heading to bed I don't have to play iPhone or DS games if I don't want instead I can stream my console to it. 2. Going along with #1, it means I can play a console game and still be in the same room as the TV watching people. Much better. 3. It doesn't act as a portable device - This is disturbing to the point I think they really screwed up with this one. I'm assuming this controller is going to cost $100 or so. They could have really done something about that by integrating in the 3DS as a controller for the Wii U. Buy one, get another controller for Wii U. I'm sure some games will still be limited to Wii U specific features (Touch screens and the like) but they should have made this work better. 4. They didn't talk much about the controller being a multiplayer view into the same game. They mentioned that the person with the controller is usually 'against' other people in the room and have different perspectives. This leads me to wonder about horsepower. The reason online is huge and local multiplayer continues to die is because it is hard to render all the views in the same console / screen. Because of #3, the controller doesn't have any processing power... meaning local multiplayer will continue to be gimped. 5. Fully back-compatible with the Wii. This is a win. It means games can still be developed for both if they so desire (at some level). It also means my Wii, which is starting to sound pretty sick is going to get an upgrade instead of a replacement when it dies (if it lasts that long). 6. It is HD. If I cared for that I would care. What it really means though is X360 / PS3 / Wii U cross platform development. I never saw the need for a X360 and a PS3 other than exclusives one way or the other. With the Wii U I can probably put my X360 to rest (other than Rock Band of course) seeming it will get the same games. * fingers crossed * 7. It appears they are readying the console with a Super Smash Brothers sequel at release or close to it. They mentioned it being 3DS and Wii U compatible... maybe #3 and #4 will be solved and announced with this over the next year. 8. They showed NSMB Mii... First off, Mii's suck. Everyone had fun creating one once on the Wii, but it was tedious and I don't know a soul who still cares about them. They integrate them into their games - fine. Back to the topic though, they didn't demo this but if they made each Wii U controller contain a users screen for the level being played we have a winner. NSMB Wii is frustrating because it is forcing everyone to stay on the same screen. For example, castle levels suffer from "too fast, player at the bottom dies" syndrome that still haven't been fixed since Contra on the NES. Allowing each controller to see their own area around them and remove that constraint would be an epic win. Here's hoping the Wii U has the processing power to make it happen. 9. Price point. Really this is all that is going to matter for my family when it comes down to it. If it is $400 I'll have to wait (pending more info). If it is $300, that's pushing it and some of my other concerns will have to be wrapped up first. At $200-$250 I'd probably buy that out of the gate. All in all, they showed a lot of flash and it looks really exciting. It is applicable uses that I'm still worried about. My #1 question isn't answered, "Local multiplayer". If they give me the Online play featuers for local multiplayer I'll pay $500 for that. Imaging a Burnout (or racing game) that we all play together, locally - without the Online strangers and swear-holes... Image sports titles, FPS (local multiplayer without split screen problems)... This is what would sell me day one. Color me impressed though. Finally something in the Gaming industry to be excited for again.