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Airport bomb / Modern Warfare 2 / influence in games

Yesterday, GameSpot posted news about the Russian media linking the airport bomb to Modern Warfare 2.

Indeed, the terrorism, assassination, etc, are things that exist since Cain and Abel and the first civilizations. The evil between some humans exists way before the videogames. Terrorism would happen with or without games.

But what worries, in fact, are the comments, the ideas gamers in general have in putting the games above everything, without criticizing anything (unless the lack of quality… )

The game can represent anything, everything, and absolutely no one is allowed to criticize it. Due to their passion for games, they are, for almost every gamer, above any moral, any law, any respect, any true.

People forget that the game we play is a way to express and insert ideas and opinions of their creators, just like painting, movie and music. People forget that games are made by humans with personal ideologist, ideas and tastes.

Ideologies and personal tasted are the center, the core of a game. What you play, the way you play and the actions you do in a game are designed by a mind, and that world existed only in the minds of the producers/developers once.

MW2 could have lived without that level.

Killing the Pope in Assassin's Creed II is also not by accident.

Even the sex scene in Heavy Rain is.

But the producer wanted to insert that scene. It's just pixels, anyway.

But, would he create an almost real graphical representation of a dramatic situation where his own daughter world be raped and stabbed and put it into the market? The answer is no.

If someone else did, would he be discomforted in playing the scene? The answer is yes.

In true, who's the person that would not be discomforted in playing every detail of action in a pedophilia scene?

And what about developing a scene where you could pilot an airplane and hit two towers in NY? And put that game on the hands of a person who lost his father in that catastrophe?

It's clear that the argument " It's just game after all.. it's not real…" doesn't work.

That because the games ARE NOT above all. The games aren't more important than moral, law, respect and true.

Some games tend to apology and sympathies will the free violence. But, just like the TV's shows that show just tragedy, the more you witness this type of scene in "a game", the more you will become desensitized to the violence. Of course, this doesn't happen from one day to another… it takes years.

Now, violence is necessary in your society. A cop uses violence when necessary to arrest someone… a citizen can use violence to avoid a rape… in games, violence was always used to fight an evil, so the violence action, in this case is canalized/driven to a good end.

But some games offer free violence with no objective.

We need to observe that every art, of any kind, is a way to spread ideas. We need to understand how important this is.

And videogames have a lot of art. They have images, music, animation, etc.. they have history, they can give you moral options, and even define thoughts ( they can define thoughts not because is a videogame, but because they contain art)

So all types of art can influence a person, or a group, or even a society. And that's the importance of having art turned to the good, to the morals decisions, etc..

In these days, people still dif their actions of the real live from the virtual world when the matter is assassination. No one kills because plays videogames without first desiring to kill.

But that same rule doesn't apply anymore when the matter is about influencing minds and ideas, and even behaviors.

The music is a perfect example of this. Just look what the erotic pop American singers do with your child through the world, corrupting they minds for the sex. Teens go to sex earlier, girls that kiss others girls are becoming each time more frequent, and the cult of a slim body became the most important subject.

People in general agree that TVs can influence the population. The game, just like the TV, music, etc, can influence minds and behaviors as well.

And just like the movies, a game's producer can promote any kind of ideologist he wants with a well made game.

Just like a user said, In 10 years nobody will be shocked by that sort of thing. That is because developers will be looking for new, more extreme ways to "move" us. What I want to know is how far will developers go to do it. After all, games have progressively become more graphic in their violence and sex year upon year. Is there even a line to cross anymore? I mean, I dont just mean games. I mean all media really

Have in mind that when you defend a game, you're not actualy defending the game itself, but the producer's mind.