rika95 / Member

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Dragovian Trials

Last night, I completed all of the Dragovians Trials from Dragon Quest VIII. Once I acquired Tembrels of Tension, completing the Trials was a breeze. My characters were around level 50. Whenever I managed to get Jessica to tension to 100, I had her cast Magic Burst, which inflicted 5,000+ damage on my opponent. Most of the time, I had Yangus and Jessica use Tembrels of tension to psych up the party, Angelo focused on healing, and Hero did the attacking. Psyching up the party helped boost the potency of Angelo's mulit-heal. The only dragon form that Magic Burst didn't work on was dark steel dragon-- magic doesn't work on it. So then, I kept my strategy mostly the same-- Hero used Thunder Thrust instead of his usual attack. I checked Gamefaqs for tips. It said to have a couple of monster teams ready for emergencies, but I never used them. The need to use them never arose. Members of my party died many times, but Angelo and Jessica cast Kazing whenever that happened. I should've gone to bed before fighting the Dark Steel Dragon, but I got so hooked onto wanting to beat all the Trials that I kept playing the game way late, last night. (I went to bed at 3am.) After completing the Trials, I fought Rapthorne to witness the second ending. It is less exciting than the first ending, but it seems like the best for folks that care about propriety. The second ending involves more diplomacy regarding canceling Medea's marriage to Prince Charmles. At the same time, it feels annoyingly proper, because it's as though Hero is now obligated to marry Medea because of the promise his grandpa made many years ago. Both endings are equally worthwhile. The first ending is good because it is exciting, and the second is also good because of the peaceful resolution.