http://rapidshare.com/files/89119887/Picture_020.avi.html
well ,here it is ,lucky for you because you don't have to see the aftermath !
http://rapidshare.com/files/89119887/Picture_020.avi.html
well ,here it is ,lucky for you because you don't have to see the aftermath !
Well mates ,it's the dawn of a new month and I have decided to start my very own newspaper of what's going on now days !
The Good - Star Wars : The Force Unleashed
I am proud to say that I have played MANY Star Wars games ,killed many storm troopers ,decided the fate of many Jedi's and so on ,from the first glimps I had of this game I was shocked at how good it looked ! the game uses the Euphoria and the Havok engine to make the game impressively dynamic and spontaneous ,the AI looks amazing ,the combos are many and the force powers are absolutely devestating ; oh ,and did I mention that you play as Darth Vader's apprentice ! again the game will feature the strong aspects of Knights of The Old Republic and Jedi Academy ,the game will involve light RPG elements with open-ended partially sandbox gameplay and will rely heavily on jaw dropping action ! the game is set to be releashed somwher around April this years so get ready for the best Star Wars game you've ever played !
The Bad - Devil May Cry 4
I played through both parts of the Devil May Cry 4 demo today and I think I'm missing why so many people lave the DMC series. I'll admit that the graphics are gorgeous, the only complaint I have about the graphics is the bad shadows that jump down from around a 2500 pixels shadow texture size to a 250 pixels one the minute the camera zooms out ! graphics aside there are some really cool combos. Yet, I could a few things confusing/annoying. First, why do I have a gun that does hardly any damage? I don't see the point in having a gun when using it is pretty much worthless. Second, why are there cutscenes every minute ? I get that they look beautiful, but I don't need them every time I enter a new room. Also, what is with the fixed camera location? It is not really a big deal, but it is the first game I've played in a long time where you can't control the camera or it doesn't follow you around automatically. It was not a bad, but it was different than what I'm use to. Another thing, I don't see why I have to hit the fist button (B) to go through doors. And why don't the doors open? Why does the game just pause and move me into the new area ? why couldn't this have been improved over past games ? The fighting was ok. I figured out a alot of cool combos and I'm guessing there are many more I still didn't find , but even with the combos I was getting a little tired of hacking up enemies with the same attacks. Also ,what's up with Nero ? he looks just like Dante ,sounds like him and even talks like him but for some reason he doesn't have and blood connection to neither Dante nor Vergil ,also the weirdest thing about this is that the similarities between the two will not be mentioned at all during the story ! Will the full game have more attack options that unlock ? I still haven't lost hope of the DMC series because I am a HUGE fan ,I really hope that Capcom will improve the gameplay based of the notes I left above and please ,PLEASE bring back the 'one-million stab' combo !
The Awesome - Resident Evil : Degeneration
Oh boy ,RE is now in full CG ! this amazing film will include zombies ,zombies and more ZOMBIES ! the movie's main protagionists are Leon Scott Kennedy and what appears to be Claire Redfield ,the story takes place 7 years after RE 1,2 & 3 and 2 years after Umbrella's destruction and will mostly happen in an airport terminal ! the movie is set to be releashed somewhere between late 08' to mid 09' ,the good news is that we don't need to wait that long ; the bad news is that global-worming will kills us all before it hits the big screen :cry:
After the recent 1.1 patch was released I quickly downloaded it for benchmarking ,apparently the patch DOES NOT offer any major gameplay improvement nor a performance boost as seen by the chart I made :
Because of this patch I decided to manually optimise the game for the best performance ratio at the highest possible quality ,after nearly 15 hours of testing I finished the optimiser and the game ran PERFECTLY ! for some in-your-face images of me playing the game at 50fps max|30fps min check the pictures below ! if you want the optimiser too (18kb) just ask and i'l post it !
Crysis Performance at1920x1200 :
3 Ultras: minimum FPS - 9.1 | max FPS - 27.9
2 Ultras: minimum FPS - 5.9 |max FPS - 19.7
1 Ultras: minimum FPS - 4.7 |max FPS - 10.4
well ,now that I know for sure that 3 ultra's arent enough I wonder what specs DO you need to run it maxed ?
The long awaited comparison between Call of Duty 4 and Crysis is upon up ,this took me 4 hours for writing and another few hours of image capturing so I expect alot of good comments !
-- Graphics --
I'd like to start by pointing out that I refer to the to the graphics in both games assuming that you already have a super PC at home ready to play those games at the highest possible quality .
On a technical stand-point there is absolutely no competition at all, Crysis is the winner hands down, this titan has millions of triangles on screen accompanied by astonishing effects and photo realistic textures, the game also supports dynamic shadows and lighting and even parallax occlusion mapping which requires an extremely strong GPU with DX10 support and Windows Vista to enable .
On a more artistic stand-point I think that Crysis also looks a little better than Call of Duty 4, the artistic stand-point means that if you see a picture of Crysis and a picture of Call of Duty 4 from any point in the game, you can say which one looks better to you without considering the more technical portion of it .
For example when you see an image of Call of Duty 4 you see a city with a lot of fire ,smoke and explosions always going on ,Crysis has a certain sense of harmony in it ,the light beams that you see through the forests ,the beautiful ocean and the living island which is inhabited by all kinds of animals .
On the graphics department Crysis is the winner .
-- Sound --
Score
The score/music in both games is absolutely amazing ,both games deliver a Hollywood movie quality music ,the music is always pinpoint to the mood or the atmosphere that is currently in the game ,the dramatic scenes sound very touching and fit the overall theme ,the action music is energetic and will boost your adrenaline ,what's especially superb about the music is the transitions for one music to another with both Crytek and Activision doing an amazing job of keeping it fluid .
I honestly can't decide a winner for this department and so I'm calling it a tie .
Voice Acting
Both Crysis and Call of Duty 4 include breathtaking voice acting by Hollywood ****actors which deliver a great performance and are very influential .
Again, both games have amazing voice acting, I call it a tie .
Sound Effects
Both games have fantastic sound effects which sound both realistic and cool at the same time, in my opinion Crysis is the winner on this round because it simply has a lot more of them, Crytek really did a remarkable job in that category, each tree falling, blast occurring, each building that gets blown to pieces, every single thing in Crysis sounds life-like and real .
The winner of this round is Crysis which although had the same fantastic quality of sound effect as Call of Duty 4 had much more of them ,nearly three times more !
-- Gameplay --
Story
Call of Duty 4 takes players around the world from the Middle East to Russia using three different perspectives to pursue down an ultranationalist named Imran Zakhaev and his lieutenants before they can launch nuclear missiles. Crysis starts slower, as players take the role of Nomad, a U.S. Special Forces soldier sent to an isolated island to examine bizarre energy readings but encounters North Korean forces that trigger an alien invasion. Both build up to high-action sequences, but Call of Duty 4 springs them in rapid fire succession while Crysis generally lets players move at their own rate .
I have to call it a tie since both games don't focus all that much on the story department but I would like to note that both of the stories are generally well done and satisfying .
Single-Player
Call of Duty 4 scores big points for its visceral qualities and non-stop action, but only Crysis has enormous alien boss monsters and zero-gravity environments. Even though Call of Duty's missions branch out to different outcomes depending on what the player accomplishes, every scenario still follows a linear path and enemies always pop out from the identical locations and use the same strategy. Crysis also has a linear story that takes place on one island, but the landscape is much superior and more open. The action unfolds at a slower pace in comparison to Modern Warfare, but things happen less predictably. They can choose to assault fortified positions, sneak into bases or steal a boat and bypass them altogether.
Last but not least, Call of Duty forces players to use an autosave function while Crysis has both automatic and save anywhere features.
The winner of the Single-Player department is Crysis .
Multi-player
Crysis features a multiplayer mode called Power Struggle, where players compete for control points before blowing up their opponents' base in a giant mushroom cloud. However, the massive maps and complex objectives can draw out game sessions to an hour or more. Call of Duty 4 features more fast-paced action and lets players score points toward unlocking additional ****s and weaponry. Also, players can die in Crysis without completely understanding what hit them while Call of Duty 4 has a kill cam that recounts the final few seconds of the player's life through the eyes of the cause of death .
The winner of the Multi-Player department is Call Of Duty 4 .
Weapons and Gadgets
They say the clothes make the man, and Nomad's nanosuit looks astounding .
With the ability to turn on super strength, super speed, increase armor or turn invisible with stealth mode, the high-tech suit is quite pleasing. Call of Duty 4 has night vision goggles that don't consume battery life, the most up-to-date anti-armor rocket launchers and a chance to man the turrets of an airborne gunship, but today's technology can't compete with artillery from the future like alien freeze rays and handheld nuclear warhead launchers.
Crysis is the winner for the weapons and gadgets department .
Interaction and Physics
Both games feature exploding cars and flying bodies, but Call of Duty 4: Modern Warfare lets players shoot through weak materials like wood and thin metal. Fences and tin rooftops are generally bulletproof in Crysis, but most items break apart with enough firepower.
Forest vegetation independently sways and breaks apart when bullets pass through them. Crysis also lets players shoot drivers through the windshield of their cars, blow out their tires so they spin out of control and even shoot their suspiciously placed gas tank to blow them up .
The winner in the Interactivity department is of course, Crysis which encourages you to improvise your way through various situations .
Replay Value
Crysis has a fair amount of replay value, there is a lot of open-endedness to the gameplay and there is the fun multi-player aspect of the game, Crysis, unfortunately doesn't even come close to the replay value of Call of Duty 4 ,this game has a lot of mode such as an Arcade mode with high scores and more action with less story, Call of Duty 4's Multi-Player aspect as stated earlier is better than Crysis' Multi-Player, allowing them to create a custom ****for themselves ,choose from a big list of weapons and customize them and even add special ability's such as blowing up upon death and "taking a last stand" by shooting your opponents while lying on the ground half dead .
The winner of the replay value department is hands down ,Call of Duty 4 .
AI
The enemies in Crysis have keen senses, always listening for suspicious sounds while relentlessly on the lookout for intruders. Once it detects the player, enemies jingles the alarm, call in reinforcements and make every effort to outsmart you.
On the other hand, they frequently swallow some stupid pills and shoot endlessly at walls. Call of Duty 4 enemies will also call in reinforcements, but the game also features intelligent computer controlled teammates that fight competently without getting in the way.
Even though Crysis technically has more impressive AI, Modern Warfare has a more steady behavior.
And thus Call of Duty 4 is the winner for this round .
Bugs and Stability
Unfortunately big games like these usually come with bugs and exploits ,Crysis and Call Of Duty 4 are no exception ,both have problems which will basically make them less enjoyable ; between the two I would have to say that Crysis is the least stable, unlike Call Of Duty 4 this game needs a specific driver update for it to work without crashing every minute or two and having graphical problems such as enemies ,terrain ,trees ,animals and the sky disappearing and being replaced by an ugly black screen .
Speaking of the devil, there is also a big SLI problem which will hopefully be fixed in later patches, as you know SLI means two GPU's working together cooperatively with each GPU either rendering each frame by turn or rendering half of the screen each ,this process is much more complicated than one GPU working alone and thus SLI takes more resources than an average GPU ,it costs more Ram (one of the reasons that I upgraded to 4gb Ram) and needs a lot more power ; this would have been justified if there was an actual performance boost in Crysis ,Call of Duty 4 gave me nearly twice the frames rate at 60fps compared to 35fps without SLI ,back to Crysis ; instead of boosting the frame rate by ,I don't know ,40 ,maybe 60 percent the frame rate was actually 20% slower than it was without SLI mode turned on !!
A game like Crysis which is currently the game with the highest system requirements on the market is supposed to be especially optimized and actually capable of using SLI, hopefully this problem will be addressed in the near future with a patch and Crytek will allow gamers to fully enjoy the game and their 2000$ computer power .
The winner of this round is Call Of Duty 4 for being the most stable game between the two .
System Requirements
I have 2 computers at home ,a super gaming computer which you all know of and a more typical computer for non gaming proposes ,its specs are : 1gb Ram , a 8600 GTS GPU and a single 3ghz processor ; I've set the resolution to 1280x1024 (the screen's native resolution) ,opened Fraps and set the graphics on each game based on the wanted FPS rate which is 35FPS ,it's not a lot but it is very nice and an average FPS for this kind of a computer ,Crysis ran at the wanted 35FPS only on low with the post processing ,shadows and sound on medium ,the game looked almost exactly like Far Cry (which runs on this computer at very-high quality) only with more interactivity ,the island seemed to had lost it's life and was looking quite basic ,Call Of Duty on the other hand ran with all setting on medium ,ragdoll and special effects enabled and 2xAA ,an extremely appreciated graphics quality ,the mood remained the same as the Very-High quality only lacking the small detail that made the game's graphics so superb to begin with .
This round goes hands down to COD4 which delivered the best possible graphical experience while considering and optimizing their game for the gamers who don't have a 2000$ computer at home .
-- Overall --
In my opinion Crysis is at the end of the day a better game than Call of Duty 4 although it is far less friendly to your average gamer with poor optimization, extremely high system requirements and the fact that it is exclusive to the PC unlike Call of Duty 4 which can run amazingly even on a budget PC ,it is also less buggy ,more optimized and is out on the Xbox 360 and the PS3 .
And the winner is :
Crysis
I'm getting another additional Nvidia 8800GTS 320MB video card (SLI) and thus my computer is gonna rock ! no more playing crysis at medium-high at 35FPS now I can play at Very High with 2x Antialiasing with 40FPS !!
Let's get one thing straight; unless you have a supercomputer at home, you're not going to be "blown away" by the visuals. There, I said it. Now, if you do happen to own a rather powerful machine, the graphics will certainly impress you unlike any other game. If you can get a decent frame rate to enjoy it, that is.
As many others, I downloaded the demo, installed, and played with the suggested settings. Let's be honest, the visuals weren't impressive, neither was the frame rate. This would be okay if my PC wasn't up to date, but actually, it's pretty "up to date", with a 2.4 GHz Core 2 Duo, Nvidia 8800 GTS 320MB, and 2 GB RAM (in Win XP). And I still got a not-so-good frame rate, playable, but not something that's going to make you enjoy the game to its full potential.
Unimpressed, I went and set everything to "Medium", 2xAA, and a resolution of 16580×1050. The game didn't look that much better, and the frame rate was around 25, dropping to under 20 during heavy combat in the jungle. Dropping the resolution and increasing the AA (to 4x) didn't show any noticeable difference in the visuals or frame rate.
Of course, one can't expect that a game like Crysis would run smoothly on every machine, especially on high settings (medium settings, in my case). But comparing it to the Unreal Tournament 3 demo, the difference is huge. UT3 ran on high settings and delivered great visuals and great frame rate. So did Call of Duty 4. We'll have to see what happens when the full versions of those three games are out, only then can one properly compare. But at least we have a pretty good indication that you will need a very powerful PC to run Crysis in its full glory.
It's safe to say that most of the hype behind Crysis has had to do with its next-generation graphics engine, and everyone is of course anxious to find out how the game will perform. Of course, Crysis' technical legacy will be quickly forgotten if it's just a brainless beauty. Fortunately, Crysis is every bit as next-generation in gameplay as it is in looks. The amount of things that can be destroyed, and they realistic way in which the react, is truly groundbreaking. There's a real sense of unpredictability in the combat because the environment feels very lifelike and, for the most part, reacts as you would expect it to in real life. The artificial intelligence is also quite remarkable, and the game's wide-open levels allow for tremendous variations in strategy. Most surprising to yours truly, however, is the story; I was expecting predictable sci-fi pap, but the few dramatic sequences are very well done and it looks like it will be a very exciting storyline.
After fiddling around with numerous settings, I traced the performance to just two main settings: Object Quality and Shader Quality. All of the other settings have a small or insignificant impact on performance, even when set to "very high"; this may be a different story with a lower-end card with less Memory, however.
Object Quality essentially determines how many objects are in the environment at any one time. At "very high", all objects are visible at all times; at "low", the objects are visible in reasonably close proximity, but Shader Quality has a huge impact on performance as well, but it is also primarily responsible for the game's stunning visuals. The "very high" DirectX 10 shaders are absolutely stunning, but accordingly take a huge toll on frame rates.
Lastly, at this point, anti-aliasing is not an option for anyone but those running top-end SLI setups, such as dual 8800GTX cards. It may be an option for those running high-end setups who are willing to play the game in very low resolution, but in my experience the game looks better at high resolution without anti-aliasing than in low resolution with it.
I'd encourage you to begin by setting Object Detail to "low", and tweak the other settings to accommodate your setup. Certain settings such as physics may need to be scaled back depending on your CPU. One thing to note is that because of the game's use of motion blur at "high" or "very high" Post Processing, the game feels very smooth even at 25-30 frames per second. Lastly, if you have an nVidia card, be sure to update to the recent 169.01 beta drivers; these drivers are designed specifically for Crysis and provide a very good performance increase.
I was finally ready to play the game !
The demo started out like every Sci-Fi game starts ,a woman narrating something about some aliens or something ,I didn't realy care ,I just wanted to play it already !
The first thing I saw was the face of Martin Hawker ,the most beautifuly modeled,textured ,shaded ,voiced and badass looking character that I have ever seen ,oh and did I mention that he's bald ?
At that moment I knew that this game is gonna rock ,I was introduced to my cast of Nano-Suit wearing warriors and I was ready for the hyped bungie jump ,It was awesome !
As my characters parachute wasn't working (which was extremely predictable) my character fell and reached safe ground (or water to be exact) .
I finally regained control of my character and while strolling through the beach I couldn't help but be amazed by the beautiful looking enviornment ,the trees ,the animals ,the moon and the amazing lighting .
It was very quite and not much was happening ,until the much expected 'dead guy for an unknown reason' cliche came .
Without giving too much away, the "in your face" shocker of seeing your dead squad-mate hanging upside down from the tree as blood trickles off his body and the squad-mate next to you has his flashlight in the dead guy's face is certainly one of them. was quite an effective cinematic miniature.
From that point on the demo became a shoot to kill game ,if it bleeds kill it .
While the Crysis demo is loaded with gameplay familiar to shooter fans from Crytek's previous game, Far Cry -- the open-ended levels with plenty of tropical beaches and foliage and the checkpoint progression through the game -- it's the higher quality of voice acting as well as the direction of action scenes that stand out as the most obvious improvements.
I did not appreciate, however, the rather erratic enemy AI. Soldiers just standing around next to their dead comrade who died a few seconds ago screaming in pain. Actually only reacting (and seeking cover) once they saw me themselves. On a couple of occasions the North Koreans would run around seemingly aimlessly, trying to flank me while running straight past me. Shouldve tapped him on the shoulder before I unloaded a round in his head.
It's too early to tell, but I really don't know what to make of the AI.
Tune in next time on December 1st for my full comparison between Crysis and Call of duty !
Here is the official announcment :
"First, I am sorry for the bad news - the Crysis single player demo will now be available everywhere on October 26th, 2007. We are taking some extra time to make sure you that you have an amazing experience but also we did not want to risk the release date of Crysis at this stage. To get the game into your hands by November the 16th, we had to make this call"
OMG im so pissed right now 3 goddamn days before the demo's releashed it DELAYED !
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