@lonesamurai1: I'd have to disagree on this point. If you refer to the GT Academy, Nissan and Gran Turismo have done a very good job of proving that (on the top level) their game does a good job of providing a platform to learn racing technique.
As a racer myself (Google 'Ryan McAdam Racing' - I've got experience in both Superbikes and Rallycross at a national level in the UK) I would say Gran Turismo has a long way to go as a series in regards to a racing perspective All you need to do is mention the AI and anyone who has played the game knows what I mean. However, focusing only on the driving side of the argument.. I would say it does a very good job at portraying the physics side of driving fast.. but what would I know, I'm enjoying Trackmania Turbo as a GAME.. so I clearly don't know anything regarding motorsport.
@cboye18: I'd suggest Trackmania Turbo. Played through the first 70 or so tracks and it's awesome. But you'd have to enjoy time trials as much as wheel to wheel racing.
@lonesamurai1: I'm aware that the X2010 is a fictional vehicle.. I haven't sat here wondering what series the car is racing in for the past 6 years. I was referring more to the comment by @scooby_dooo regarding the developers thinking players wouldn't have the skill or reflexes to take turns at nearly 200mph, hence why I referenced the X2010.
It means **** all if they don't have realistic AI. I come from a racing background (in motorcycles/rallycross) and the only game that is realistic from a racing perspective is Grid Autosport (only on hardest difficulty/no assists). Either way, I'll buy GT Sport & 7, because I do enjoy the games as a petrolhead, but having mobile chicanes rather than opponents is becoming more & more difficult to support each game.
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