@terrariafan247 Free Roam is fine, Decryption is pretty fun. I like the Hacking and Stalking (or w/e it's called) better though.
Unfair to compare the W_D multiplayer to the other games you mentioned though. Some were made for multiplayer (Minecraft, Borderlands, Dead Islands) so that's a bad arguement and GTA, SR3 and RDR were made for those consoles (SR3 PC was a port). W_D on the other hand is a game designed for the new consoles and PC, with ports for the older two.
@cpuchess The map isn't as big as others, but it is filled in with more detail. It's the same discussion about GTA IV's Liberty City, the map is smaller, yes, but it's also more dense. What do you expect? Vast forests? That would be rather awkward.
Because the map isn't that big, I don't think helicopters would make a lot of sense. I'm not saying I didn't like the fact that GTA IV has helicopters, but they weren't really necessary. I feel the same about helicopters in W_D.
I disagree with this video. With games that play in the modern era, it's logical you already know most places on the map. Why? The map itself is somewhat comparable to Google Maps. You don't have to explore every bit in the map to discover it's existance.
Unlike other worlds, like that of Skyrim and Fallout ofcourse. There's no equivalent of that there. But I've always found a limitation, not a nice feat, that GTA limits the amount of stuff you can do in the beginning, especially GTA IV and GTA:SA had this problem. I for one like the fact that most stuff in Watch_Dogs is unlocked early on. Just Cause 2 and Far Cry 3 are somewhere in-between W_D and GTA I guess, but those atleast make sense due to their lore. You're not familair with these places, unlike GTA's cities and W_D's Chicago.
I like to think in replayability, not just in the size of the world or the copies it sold.
So for me, the biggest game in the world would be Tetris. Millions of copies sold, millions of people played it, and it never gets boring. It's such a simple yet golden game, that has become something more than the average videogame. It's become a part of the gaming culture, a symbol of globalization, and a prime example of something retro (30 years old!) that's still played and loved today.
To be honest, I find Tropico 5 much better than Tropico 4 and 3. While I think Tropico 4 came too early after Tropico 3 (heck, it was nothing more than an expansion), Tropico 5 feels like a proper sequel.
I do expect it to get some DLC soon, given it's rather limited customization options for your Presidente that just screams "Buy me more outfits!" and they could add some more buildings to the Cold War and especially Modern era.
Overall however, I find this a great game. I'm enjoying it more than the already-good predecessors. The developers shouldn't release sequels so fast after each other ala CoD, but this one is definately worth a purchase.
I prefer a great game that takes some years than an average game that's released annualy. Only very few studios are capable of releasing good games every year, and AFAIK, those only include some sportsgames, racinggames, and for example DICE.
1. Most games would have a trial. A demo, a one-hour-trial, whatever. Some games are just so vague. I'm often not sure whether a game is worth my money, and sometimes if I do buy a game, it only disappoints me.
2. When prices become reasonable again. Gameprices should be under the 50 Euros again, preferably under the 40 euros. Then I'd buy it.
Some publishers like to think that the gamers are the problem, but they are part of the problem.
Piracy is a vicious cycle of doom. Publishers try to stop piracy, but in the progress they scare (potential) buyers and actually promote piracy. And this will NOT end UNLESS the gaming industry, and especially the PUBLISHERS make the life of a gamer easier, instead of more difficult with higher prices and DRM.
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