Every once in a while, there comes a game which challenges the very way games are played. Something that takes you on a road less travelled. You may not necessarily like the path but it's new and in most cases refreshing. Quantic Dreams' Heavy Rain is one such game.
So, what makes Heavy Rain different? For one, the game is as QD would themselves describe it - an interactive drama. The emphasis here is on story telling rather than gameplay and the beauty of it all is that the story evolves based on your actions and decisions. The focus is on having a great story, realistic graphics, engaging background scores and building an emotional bond with the player. You do not have your combos, weapon upgrades, health and magic meters, level ups and the other such bricks that have built video games for decades. Lives? Hell No! One of your main characters can die and your story would just carry on without him.
And Heavy Rain does well in these areas for the most part. It succeeds in its mission to look like an animated movie - not just any animated movie - one that's extremely engaging. One where you play a part. It's a highly ambitious idea and an idea that needs viewers ( read players ) with an open mind. Their biggest success would have to be the emotional chord that they strike with their audience. They do this so well that you find yourself making gaming decisions with your heart - which is a rare feat. Kudos to QD for getting this right!
Now, don't get me wrong - the game's not perfect. It is groundbreaking, though. This will hopefully be the beginning of something new - a genre that will be bettered over the years. It will probably be remembered as a game that started a new genre - the first of its kind. But, it's not everyone's cup of tea. Some will love it. Others will hate it. Either way, the weather patterns in Gamerville are a-changing. The rains have started!
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