"The Role of Sound in Videogames Today"
This is the tentative title of my dissertation which I would say I am about half way through, word count wise anyway. It sounds quite interesting, I chose to do it because I felt that as an avid gamer and Music Technology student that I could combine my two loves into one epic, awesome and grade grabbing piece of writing. The problem? I can't!
It was interesting writing about the history of videogames and how todays standards evolved from very rudimentary beginnings yet it has now become tedious. Simply repeating on paper what I already know seemed like a very good idea and it was until I realised that if I was going to hit my frankly huge 14,000 word limit then I would have to start adding some real in-depth information. Heres my problem, finding this information such as spec sheets and technological descriptions regarding consoles and videogames is quite simple, but choosing what is relevant and what is pointless information is mind-numbing. On top of that everything I read must be referenced. Referencing is the bane of my existence, it actively seeks to steal away any enjoyment I can whittle out of writing an essay and gobble it up into its maw made from quotation marks and author names.
So i've decided to write this blog in the vain hope that someone will read it and sympathise with me or offer me words of wisdom, encouragement, motivation and general niceties! My advisor reckons I should think of it as a story, explaining how sound in videogames began as a simple blip and encompass all its mighty little achievements right up until today. He's totally right but my goodness I can't for the life of me stay interested in one topic enough to really get into the nitty gritty!
Anyways thanks for listening, i'll have a few more posts up soon...but right now its time to tackle the beast yet again...sigh...:cry: