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saranshakabully Blog

AMD Phenom II X4 965 Black Edition Review

Bought this mighty powerful Processor few days back. Boy what a performance blast !!!The 4 cores delivers just enough power to make few eye sockets loose. Excellent VFM (Value for money).Lets take a look at how it stands among its pears and few blue n black colored bars running all over your computer screens.

Amd Phenom II X4 965 Black Edition


cpuz

heatsink

Very good heat sink that comes with it. Silent as a baby and there is always winters inside your cabby.

Extra 200mhz from previous 955 BE really shows in benches. Also its backward capability to fit in any am3/am2/am2+ socket meaning that users can pick between DDR2 or DDR3 memory, lower power consumption then its predecessors and superb OC potential are some big advantages over competitors. Not to mention the surprising price tag which can add to bringing the cup home.

Without wasting more time here are few benches :


Cpu score

3D mark ventage score

PCmark ventage


DMC benches

FULL SPECS :

Specs

Few shots with my P2 :(nvidia 9600gt 1gb ddr3 and 2gb ddr3 ram)

bad company 2MOHACBDarksidersHot pursuit 2010

Price in India : 8.2- 8.5k INR

Cloud Computing

Cloud computing is a new technology which is introduced recently to store data, information of people around the world and even various handy applications over internet and remote servers. People do not have to install additional software or access their files individually. We share so many photos, videos and links all over internet. Be it Facebook, orkut, twitter all this is nothing but a part of cloud computing. For example, for using a pencil, you don't need to own an entire tree. All these email sites like gmail, yahoo etc. are based on cloud computing. General trend shows that within a decade the majority of personal and business computing will be Internet based.

HISTORY

It all started when John McCarthy gave an idea that, why not publicize internet computing? A person said, "ya why not?". Another said, "Sure we can". Hence the cloud computing. However the term "cloud" is first coined by a telecommunication company, who started offering VPN (Virtual Private Network) service at lower price and better quality with much more efficient bandwidth utilization. The cloud symbol was used which marks a boundary around provider and consumer including servers and network infrastructure. In 1997, a scholar used a term 'cloud computing' in a lecture by Ramnath Chellappa.


How Does It Work?


Cloud computing consists of several layers. Once you are wired, it is possible to share services and data within any one of the following layers.

CLIENT It consists of hardware or software necessary to perform Cloud computing. They are specially designed to perform cloud based services. Ex. Browser,OS,phones etc.

APPLICATION They come under SaaS (software as a Service). As the name suggest, they deliver software as a service over internet. They truncate any need of any software to be installed individually. One good thing about these auto-software is that there is no need to worry about their updation. Everything is handled online.

PLATFORM PaaS(Platform as a Service) serves as a platform for deploying applications without the need to spend for any hardware or software

INFRASTRUCTURE Also known as IaaS(Infrastructure as a Service) provides a virtual environment for the platform as a service. Rather than purchasing servers, software, space or network equipment, clients instead buy those resources as a fully outsourced service. Suppliers bill such services and amount of resources consumed (and therefore the cost) will typically reflect the level of activity.

SERVER The servers layer consists of computer hardware and software that are specifically designed for the cloud services, including very high speed processors, cloud-specific operating systems and other powerful and robust hardware to perform instant execution of services.

By running business applications over internet servers, companies are enjoying some serious cost reduction. No maintenance costs, No licensing costs and no cost of the hardware. Furthermore, companies are able to run applications much more efficiently due to much more advanced hardware used in these servers as compared to their own machine.

Software Piracy will be greatly reduced as most of the apps and software are available online legitimately. Cloud computing is also environmentally friendly as it removes the need for high-end PCs and laptops. Low-end computers having processors such as Intel's Atom are sufficient to run cloud applications. This will cut users energy bills by as much as 80%. Perhaps most notable achievement when it comes to next generation applications, is augmented reality. This is where real-time cloud data is overlaid on the camera of a smartphone or other mobile device. For example, users of the "Layar" augmented reality browser can now see photos and tweets in their area, or dancing pizzas showing them where they might like to eat.

Programming a robot to recognize everything is very difficult if one relies on internal data and processing power. However, a phone or robot with access to cloud resources including video feeds will interact with the surroundings in a far better way. Along with augmented reality, the development of artificial intelligence is likely to be a very strong outcome for the mass adoption of cloud computing.

So go ahead and check out some cool and awesome cloud apps to get a much better view of the power of cloud computing. Make a carrier in cloud computing as this is the future of technology. In few years we can clearly notice the world shifting towards 'cloud computing' unless of course 2012 is not the end of the world.

IN SHOWCASE : Motorola Droid Bionic

With 512 mb ram and 1 ghz dual core processor allows you to experience the ultimate power of 4G. it's social too, with a front facing web cam and 8MP camera with a large 4.3 inch qHD quality display which makes it the worth a watch.

Google's Android : New Clues Emerge

Here in the Android-watching world, the air has smelled of uncertainty for quite some time. Ever since Google announcedAndroid Honeycomb, the tablet-optimized edition of its mobile OS, there's been no shortage of questions about the platform's future and the direction in which it's headed.

Google's Android Road Map: What's Next

Fast-forward now to today. Duringa keynote address at the Mobile World Congress, Google CEO Eric Schmidt was asked about Android's various versions and where things were headed. His response was very telling.
"We have an OS called Gingerbread for phones. We have an OS being previewed now for tablets called Honeycomb," Schmidt said. "You can imagine the follow-up will start with an 'I,' be named after a dessert, and will combine these two."
So there you have it: Android's smartphone and tablet paths, in one form or another, will soon converge. Hang on, though -- there's more.Also at MWC today, HTC announced a slew of new Android devices, including a 7-inch tablet that'llrun a version of Gingerbread known as Android 2.4. That presumably means we'll see at least one more significant phone-focused Gingerbread release before the unifying "I" edition of Android arrives.For anyone who keeps up with rumors, this is no huge surprise; we've been hearing aboutthe possibility of a 2.4 releasefor some time now. Earlier this month, Android blogPhandroidpublished a rumor that Google was working on a 2.4 release that'd bring some of Honeycomb's features into Gingerbread-level devices. A website calledPocket-linkfollowed up that report with hearsay suggesting the 2.4 software would be able to run apps designed specifically for Honeycomb. The site also predicted the release would arrive in April.Those specifics, of course, are still unconfirmed, but they certainly are starting to gel with everything else we're hearing. And in case you're wondering, by the way, that upcoming Android "I" release isbelieved to be calledIce Cream Sandwich.There's one more factor in Google's operating system puzzle:Chrome OS. During his MWC speech this week, Schmidt reinforced what Google has said about Chrome OS all along: That software is being targeted to notebook-**** devices with keyboards. Android is made with phones and tablets in mind. The two are separate entities with separate purposes. Schmidt said the first commercial Chrome OS devices should hit the market sometime this spring.
The Xoom, meanwhile, is expected to launch within the next couple of weeks. Numerous otherHoneycomb tabletsare slated to follow.

And that, my friends, is the current state of the Google Android road map. We'll undoubtedly be hearing more details about each twist and turn as time moves on, so stay tuned; in the world of Android, things never stay quiet for long.

The Year of Contrary Thinking 2010

Bayonetta

Stroke me, Jubileus. "Bayonetta's characterization of a slinky leather-skinned witch is an exploitation of sexual prurience. But it's also an absurdist soap opera that inverts the inherited myths of Western religious dogma that have encouraged the historical abuse of women, from the stoning of brides who weren't virgins to the gynophobic insistence on a messiah born of a virgin. In this context, it's doubly gratifying to see a woman who embodies sexual lasciviousness headed into bloody combat with the gold-crested angels and a rogue's gallery of chimera-like boss figures with upside-down faces, gilded in the feverish icons of Revelation."

Mass Effect 2

Terms of space endearment. "Why, in a game with loyalty missions, isn't there a loyalty system based on Shepard's squad commands during combat? If I make smart choices for my party members in the middle of an ambush, wouldn't that be a better way of creating loyalty? Wouldn't moments like the crew conflict between Jack and Miranda be even more powerful if they were based on my actual gameplay performance? … That could have been a way to personalize the combat and tie it into the same system of consequence in the dialogue. But instead it's just the part of the game where you are level grinding. It's fun in the way that Space Invaders is fun, which is to say that the combat remains quite detached from the thematic core of the game. Which makes it a kind of interactive pandering. It's there not because it contributes to BioWare's thematic meaning, but because games have to have combat. How can a game be a game without combat? "

BioShock 2

Conveyor Belt of Murder 2: Sea of Communism "I did feel a terrible conflict killing Big Daddies, even more strongly in the second game. In this moral toilet world of brutality, they were the only creatures that didn't want to kill me. I could walk by them and they didn't care. They offered a glimpse of co-existence. But to get to that pretty few seconds of rescuing the baby vampires, I had to become a Splicer and attack a docile creature. It's a much more incisive mechanic than the actual harvesting, all the scripted double-crossing, or the dramatic hucksterism of "Would you kindly?" … The encounters with Big Daddies are neither manslaughter nor self-defense. They're first-degree murder and I chose it every time, and I didn't even care about the upgrades. In BioShock 2 I did it for the delusion that the fleeting relief was something I could keep with me, like a homeless man tending to a beloved rat. Maybe, I'm alone in this, but I'd rather play a homeless man with a rat than a brainwashed killer."

Heavy Rain

The end of winning. "One of the great leaps of faith in Heavy Rain is that emotional consequence can be as dramatic and satisfying as mechanical consequence. I definitely feel a sense of relief in Modern Warfare 2 when I finally work myself through the unforgiving favela after having been assaulted on all sides. But I also have a feeling when, after considering for a few minutes, I choose one of my children and then spend a minute lifting him overhead and flying him through the backyard, holding down buttons throughout to simulate the holding on to his little body, while tilting left and right to move my character's body…. It's beautiful, peaceful, and framed by the fact that there will eventually be some emotional effect on someone else in the world, though what that effect is I can't rightly say while laughing and running through the yard."

Battlefield: Bad Company 2

Facebook for men who don't want to sleep with each other. "There is no trace of apologia in Bad Company 2, shooting exists because it's fun and there is no attempt to oversell it thematically. Shooters are chew toys for our testosterone-powered aggression. Boys like to destroy things, make loud noises, and see the clattering destruction of our own creation. We keep bad company and it feels good… In the same way that Friendster and all of its bastard children pulled me in on the alluring prospect of discovering a pretty woman's stare from across the room, Bad Company 2 offers the promise of catching some angry man's glance form across the room. It's a safe space to hold that stare and return it with a theatrical '**** you.'"

Final Fantasy XIII

Do unicorns dream of dolphin meat? "More than any of its previous incarnations XIII is a model for that conflict between mathematical ordering and physical instinct. It's like a hallucinogenic spreadsheet made for a Neanderthal. Instead of opaque accounting words to define the interrelation of rows and columns, XIII gives you attack animations with backflips, giant fireballs, and, every once in a while, a massive pagan god tumbles from the sky and squashes your enemies for you. I can almost see the furry twitching fingers of a sleeping caveman, his eyelids fluttering in sleep as he imagines being able to run right up to a mountain lion, kick it in the face and then finish it off with a burst of lightning. All of it accomplished while managing a barrage of moving meters, gauges, numbers, and status effects."

God of War III

This one goes up to 11. "It's a rare occurrence but, more than any other game in the series, God of War 3 has a sense of suffering in its toysome violence… My heart sank in the second I saw [Kratos] coming towards me, no longer a moody and cool hero, but now a homicidal beast. It was like being in the ocean and seeing a dorsal fin suddenly appear nearby. I realized escape was impossible and instead started wondering about just how badly things were going to hurt. It's easy to gloss over that scene because it's short and there aren't many like it in the rest of the game, but I can't think of any other game that's so forcefully shown the cruelty of the violence it demands for progress. We use the term "badass" in games as if it's supposed to be a compliment, combining all-encompassing negativity with an instrument of defecation. This scene offers a glimpse of the tragic resignation that must accompany the sight of a real badass arriving on the scene. It's time for a ****show. "

Splinter Cell: Conviction

Bodies for Bowser. "Conviction's game world is split in two parts, the colored-in world where Sam is vulnerable bullet fodder, and a black and white world where he skulks in secret aggression. The visual shift from black and white to saturated coloration marks a contrast between world views; the hopeless imaginarium of the hunter and the disappointingly recognizable detail of another parking lot or office building. The lurking mystery is what connects that nefarious shadow world of corrupt aggression with the workaday familiarity of our opiated lives. At the end Conviction walks up to the edge of that question, stares into the animal dark, and then turns away, leaving a few hundred polygonal corpses in sacrifice for the hungry beast we'd rather not look in the eye."

Black Ops Most Pirated Title of 2010

Activision's Call of Duty: Black Ops for PC was downloaded illegally over four million times in one month, according to new data collected by the website TorrentFreak.

The data, which was gathered from several sources, including reports from all public BitTorrent trackers, shows
Black Ops edging out EA's Battlefield: Bad Company 2 on PC for the top spot. This should come as no surprise to most gamers as Black Ops already generated over $1 billion in revenue for the publisher in just over a week.

Activision's Call of Duty: Modern Warfare 2 for PC was 2009's
most pirated title with 4,100,000 downloads.

Things look a bit different on the home console front, however. Super Mario Galaxy 2 was tops on Wii, which was downloaded illegally nearly 1.5 million times while EA's Dante's Inferno hit the most downloads on Xbox 360 with 1.3 million.


Below are the top five most pirated games for PC, Wii, and Xbox 360 as of Dec. 26, 2010, courtesy of TorrentFreak.com:

PC Game Downloads in 2010
1. Call of Duty: Black Ops (4,270,000) (Nov. 2010)
2. Battlefield: Bad Company 2 (3,960,000) (Mar. 2010)
3. Mafia 2 (3,550,000) (Aug. 2010)
4. Mass Effect 2 (3,240,000) (Jan. 2010)
5. Starcraft II (3,120,000) (Jul. 2010)

Wii Game Downloads in 2010
1. Super Mario Galaxy 2 (1,470,000) (May. 2010)
2. Wii Party (1,220,000) (Oct. 2010)
3. Donkey Kong Country Returns (920,000) (Nov. 2010)
4. Kirbys Epic Yarn (880,000) (Oct. 2010)
5. Red Steel 2 (850,000) (Mar. 2010)

Xbox 360 Game Downloads in 2010
1. Dante's Inferno (1,280,000) (Feb. 2010)
2. Alan Wake (1,140,000) (May. 2010)
3. Red Dead Redemption (1.060,000) (May. 2010)
4. Halo Reach (990,000) (Sept. 2010)
5. Call of Duty: Black Ops (930,000) (Nov. 2010)

3D is dangerous / not dangerous: Nintendo 3DS warning label edition


Oh boy -- get ready for years of competing studies and hysterical news reports claiming that 3D is either life-threateningly dangerous or perfectly safe. (Cellphone radiation, take a backseat.) Today's delightful round of panic comes courtesy of Nintendo's Japanese warning guidelines for the 3DS: players are advised that 3D gameplay causes eye fatigue more quickly than 2D gaming and are told to take a break after 30 minutes of play -- and you should quit immediately if you get ill, which makes sense. Nintendo also says that children under six shouldn't use the 3D mode at all, since their eyes are still developing, and that parents can use controls built into the 3DS to lock it into 2D mode for children.

That's definitely enough to trigger some crazy news reports, and we're sure you've seen a couple today already. But truth be told, this exact same story made the circuit about six months ago, when Reggie Fils-Aime sat down with a number of media outlets during the 3DS launch and said that children under seven shouldn't watch 3D, calling the rule a "standard protocol" in the industry. Here's the full quote that Kotaku ran in June, for example:

"We will recommend that very young children not look at 3D images," [Reggie] said. "That's because, [in] young children, the muscles for the eyes are not fully formed... This is the same messaging that the industry is putting out with 3D movies, so it is a standard protocol. We have the same type of messaging for the [1990s Nintendo virtual reality machine] Virtual Boy, as an example."

Yep, pretty much the same thing -- the only real news today is that Nintendo's age cutoff went from seven to six, which is actually good news. That's not to say there aren't any concerns about 3D damaging vision, however: the biggest worry seems to be that "tricking" your eyes into seeing fake 3D for hours on end at home will cause you to "forget" how to see in proper 3D the rest of the time. That definitely sounds alarming, but unfortunately there just doesn't seem to be any real testing on the subject using modern 3D technology -- but we'd bet a huge wave of research will arrive now that 3D TVs and devices like the 3DS have kicked up consumer awareness. We'll obviously keep an eye out for that research and keep asking questions about 3D's health effects, but in the meantime we're guessing the smart course of action is to treat 3D like any other fine vice: dose yourself in moderation and keep it away from kids until their parents say it's okay. Cool? Cool.

Zephyr solar-powered UAV breaks three more world records

The Zephyr is a winning machine. Last we reported, QinetiQ's solar-powered drone had just completed 7-days in the air, and counting. Now, the Federation Aeronautique Internationale (FAI) has confirmed that Zephyr completed that record-breaking flight with a solid 2-weeks in the air (336 hours). If that wasn't enough to put other drones to shame, FAI found that Zephyr also destroyed records for flight duration for a UAV of its Clas and the altitude record for that Clas at 21,562 meters, or 70,741 feet. So keep the records coming, Zephyr, because everyone loves a winner, even when that winner is a unmanned war machine.

Intel 310 mSATA SSD knows that size matters, fits 80GB into less space than a cr

Watch out, Toshiba, your tiny SSD modules aren't the only game in town for ludicrously small flash storage anymore. Intel's just announced a new SSD 310 line that offers spectacularly minimal 51mm by 30mm by 5mm dimensions, while retaining X25-**** performance (up to 200MBps read and 80MBps write speeds). To give you an idea of what those measurements mean, the industry-standard 2.5-inch form factor, an already diminutive footprint, is eight times larger than these newfangled storage chips. 40GB and 80GB variants of the SSD 310 are shipping out to OEMs already and Lenovo has confirmed it plans to roll these into its next refresh of the venerable ThinkPad laptop line. Prices are set at $99 and $179 (depending on size) when bought in batches of 1,000, though direct sales to end users are predictably off the table for now. Better start saving up for that next ultrathin laptop if you want one.


Hackers obtain PS3 private cryptography key due to epic programming fail?

The 27th annual Chaos Communication Conference already hacked encrypted GSM calls with a $15 cellphone, but there was a second surprise in store this morn -- the souls who unlocked the Nintendo Wii's homebrew potential (and defended it time and again) claim to have broken into the PlayStation 3 as well. Last we left the black monolith, Sony had won a round, forcing the community to downgrade their firmware for any hope at hacking into the console. Well, the newly formed fail0verflow hacking squad says that won't be a problem any longer, because they've found a way to get the PS3 to reveal its own private cryptography key -- the magic password that could let the community sign its very own code. So far, the team hasn't provided any proof that the deed's been done, but they have provided quite an extensive explanation of how they managed the feat: apparently, Sony didn't bother generating any random numbers to secure the blasted thing. (We don't really know how it works, but we have it on good authority that dead cryptography professors are rapidly spinning in their graves.) The group intends to generate a proof-of-concept video tomorrow, and release the tools sometime next month, which they claim should eventually enable the installation of Linux on every PS3 ever sold. Catch the whole presentation after the break in video form, or skip to 33:00 for the good stuff.
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