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scotty182

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#1 scotty182
Member since 2010 • 29 Posts

I just watched michael pachters latest episode of pach attack and he believes that developers have no choice but to start charging subscription fees for the multiplayer parts of their games because people are getting way too much for their money and developers can't afford to keep supporting it without charging. He goes on to say that because plaers are getting 10 hours or more from the multiplayer in modern warfare 2 that there is replayability but then you shouldn't get that much for you're money. I think this is completely nonsence as developers have been giving out free online multiplayerfor years.
However I do agree that developers like activision and EA will start charging for multiplayer but only through their own greed and nothing else.

What's your thoughts on this?

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scotty182

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#2 scotty182
Member since 2010 • 29 Posts

Timesplitters 4 :( :'(

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scotty182

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#3 scotty182
Member since 2010 • 29 Posts

If a new company decide to make number 4, they may ruin the series. This way they can keep timesplitters as a distant memory of hours of endless fun for us :)

Magic_Panda92

What if a new company decided to make it and hired some of the creators from the first 3 games to help them make it. I think a current gen timesplitters would be epic if done rightly and true to the series.

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scotty182

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#4 scotty182
Member since 2010 • 29 Posts

Does anyone know what's going on with timeplitters 4? As I was digging throught my oldps2 games yesterday with a bunch of my friends I saw timesplitters future perfect and decided to play that as none of us had played it in years. So we decided to play some 2 player co-op and 4 player multiplayer and I have to say it is the best first person shooter I have ever played, even compared to any of this gens shooters. The amount of variety the co-op brings and shear fun the multiplayer brings is something I havn't seen since goldeneye and perfect dark on the n64. The amount of funny and unique characters on multiplayer is insane.

Does anyone else feel the same?

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scotty182

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#5 scotty182
Member since 2010 • 29 Posts

[QUOTE="Chris_Williams"][QUOTE="Kaim91"]

For starters, I'll ask why people complain that XIII is linear, yet they call X a quality game when it was just as linear. Contradiction ftw. XII is awful, but I really enjoyed XIII. I don't care that it's linear, and I absolutely love the battle system. And about that, I think people bash it because it's different, and it's labeled Final Fantasy. Innovation is gold in the game world, yet this is frowned upon when it's an excellent solution. A matter of taste, of course.

MAILER_DAEMON

exactly my friend, final fantasy 10 was SOOO linear in the beginning as is final fantasy 13 but of course people don't remember that

I think part of it was that you could backtrack and could still progress forward at your own pace. You can do nothing like that in XIII; until the end of the game, once you get to a new chapter, that's it, you can't go back at all. Plus, the world felt very artificial in XIII, as there were no towns to explore, only one time where the game takes a leisurely pace where you don't feel threatened, and you never once deal with shopkeepers; only online shops are available, like Crisis Core.

The result is that XIII feels like something pretty to look at, with a world to save that you never care about, while in X you deal with a world that just feels more alive. You want to save Spira because it's a world worth saving, while Cocoon... not so much. Square's biggest problem is that they forgot how to make people care about the world they created for the game, and this is because they've shifted their focus to making a flashy, cinematic experience at the expense of good writing, good localization, an engaging story, a world to enjoy, and characters that hold your interest. They took steps toward this with VII, but by XIII, it feels as though they may as well be making an interactive movie instead of a game. VII started it, IX moved it back in the right direction, X was when I seriously to get worried (first FF game that I had no interest in replaying), and XIII is where I say they've lost it.

VI is still my favorite game in the series, and until they remember what made it great, FF will continue to slide.

My thoughts exactly.
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scotty182

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#6 scotty182
Member since 2010 • 29 Posts
I can't speak about final fantasy 13 as I havn't played it yet. But the reason I hated final fantasy 12 compared to 7,8,9 and 10 was because of the story, characters and world. all of the old games had me intruiged at the interesting charcters and game worlds, but 12 just didn'd engage me at all and it just felt like a chore completing the game, and it is a loonnggg game. Although looking at final fantasy 13 and it's characters and battle system it looks like something that can really sngage me into the world again, but I think I'll wait for it too come down in price a little before I take the risk.
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scotty182

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#7 scotty182
Member since 2010 • 29 Posts
I've managed to scrounge up enough money to get back to the wastelands and am doing fine now :D
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scotty182

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#8 scotty182
Member since 2010 • 29 Posts
yeah it costs around 450 caps each time to use it, takes the mick really lol ahh well I guess I'l have to scavenge for things to sell. thanks
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#9 scotty182
Member since 2010 • 29 Posts
ps3.
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scotty182

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#10 scotty182
Member since 2010 • 29 Posts
Personally I can't see activision being stupid enough to go through with this but if they could I'm sure they would and here's why, sure some people will be stupid enough to pay that much just to play call of duty online each month but imagine hom many people they would lose to other first person shooters, I mean this is just going to give the business oppurtunity for other developers to use " play online for FREE" as a selling point. That's what I think anyway.
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