I played this game only because I ended up with it for free. It sucks.
I did find it challenging, but it was difficult "just because". The review is spot on. I didn't struggle all that much, although I did loathe the skill/stat system. Mostly it was difficult because there was nothing engaging about the world, the character, there was no story, and it was dull beyond belief to actually play.
I'm really sorry, Mr. Gallant. I'm getting rejection letters from grad programs and waiting to hear back from others; the process of waiting for approval is crushing.
Hope you feel better. It is a hard world out there.
There is internal debate over how to rate it. Politically it must be a 9, like Skyrim and all the other AAA games. Industry Said So. But I have a feeling a great many people do not feel it warrants that.
So most likely they are waiting for players to react and will ride the line between public opinion and what industry wants them to say.
So, what's to stop players from abusing this "always online" feature?I mean it was envisioned as being a multiplayer and never a single player game. So what's to stop players from arranging deals outside of the system, paying through a third party and then "dropping" the items when they play together?
Corporations certainly have the right to try and pursue these unwinnable wars on their customers. At some point in time, they all try.
Two things bother me:
I do not want to see their vain attempts shoved on society at large in the form of tax burdens, ridiculous legislation or more fees and surcharges that increasingly bear no relation to whatever they were meant to fix. And yet this is often enough what happens.
When these businesses fail, as they always do, inevitably that failure also somehow comes at the expense of either the taxpayer or the consumer. These sorts of legal distortions end up creating problems far down the line from whatever crap EA was trying to pull before it went bankrupt.
@TankMajor Yeah, but you know what? Neither you, nor anyone else, is entitled to earning millions of dollars.
If your business model failed, it's because 1) Something was wrong with it or 2) It isn't a very good business model. Nowhere, not even in the United States of America, are people guaranteed by god a profit margin that makes the almighty Stockholder happy.
What you are arguing is infinite and eternal control over something, forever. Not only is that not feasible, but it severely distorts the business and social climate of the society that attempts to make it a reality. I'm going to say something you may never have heard before, but just go with me here: Some things are forever beyond your control. No matter how hard you try, you cannot win.
When this is the case, it isn't worth trying to retain that type of ownership.
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