Sorry for the huge delay (to those who cared ;)), I've already had the draft typed, but haven't got the time to publish them here. A lot of things I had to do lately, and work has become tedious lately. Here I present, part 3 of my top 20 games.
10. Mass Effect 2 (PC) (2010)
Badass.
Mass Effect 2 is basically my FFVIII's western counterpart. Its storyline pales in comparison with the original game's awesome plot, but the characters are much more open and refined this time around, as the dialogues are much more personal and the loyalty quests allows us to dive deeper into the characters' past, making us care even more about them.
The action, tweaked to make the game feel much more of a shooter, actually works to enhance the overall action, thus eliminating the clunky feel of the cover and shooting in the first game. Take note dear Bethesda. This is how you make a fine shooter/RPG hybrid.
9. Yakuza 3 (PS3) (2010)
"I PITY THE FOO!"
Though I'm not excited over the whole zombie spin off of the Yakuza series that was announced a couple of weeks ago, I still love the Yakuza series so very much. Yakuza 3 is pinnacle of the series in my opinion, because it finally realized the full potential that it had that was not possible on the PS2.
Yakuza 3 has more minigames and more things to do and collect, in a beautifully rendered Kamurocho and Downtown Ryukyu. Battles are also initiated without a loading screen, and the story is as intriguing as ever. Bring on Yakuza 4 Sega!!
8. Final Fantasy VII (PSX) (1997)
"Dun, dun, dun! Dadadadadadadadun, dun, dun!" (In case you were wondering, that's the FFVII's battle theme:P)
My first RPG ever is also my most memorable. I spent hours of my life roaming around the world of Final Fantasy VII, not because I had to, but because I wanted to. It wasn't just about leveling up my characters and finding Materias from secluded places in the world map when I was playing Final Fantasy VII.
The game rewards those who went the extra length to explore the game with interesting ideals and histories about the towns and characters. That is how you tell a certain history in a video game. Not through a barrage of codex when they can just be told through the events of the game. Codex are fine if they work as a way to inform the player of some minor trivia about the game's world, but when developers slot in even the essential things about the plot inside it, they'll just end up making themselves look lazy.
7. Demon's Souls (PS3) (2009)
Oh crap.
I was actually tracking this game since it was released in Asia, but I only got to purchasing it a month ago (yes, this is the newest entry in this list). The reason for my delayed purchase was the word of mouth around me about the game was not very positive. Many of my friends were complaining how much they hated the game, how unbearably difficult and unforgiving the game was. So I kinda got scared. Even when Gamespot crowned it as GOTY last year, I was still unsure about adding the game to my shelf.
Then the game dropped in price. I thought that maybe if I'll hate it, at least it wouldn't be that disappointing since I paid it for less. Got the game and I played it for 2 hours.
I hated it. I hated the fact that the game just punished me when I barely had any warning and I was forced to play the first part of the game as a phantom. That night, before I went to sleep, I went to thinking, and suddenly it struck me that maybe I was just so used to games explaining to me about everything I needed to know about the game. Maybe I needed to get to know Demon's Souls a lot more than I did. Maybe then I'll understand what the buzz was all about. The thought lingered until it lulled me to sleep.
The next day, I tried popping the game's disc into the PS3 again. This time, I was much more enthusiastic. I tried to be more cautious and wary of how I would approach my enemies. The "YOU DIED" screen still flashed across the screen many, many times, but with each death comes more understanding of the game. And perhaps, love too. I got better, and in 3 days, I went on to beat the first two bosses in the game. The satisfaction was immense and I felt really good about myself after that.
And the rest they say, is history. I'm on my first playthrough here, so any advice is deeply appreciated. :)
6. Pokemon Yellow (GB)(1999)
Cutest videogame creature, ever.
Surprised? You shouldn't be. There are thousands of reasons why the Pokemon franchise are still well loved to this day. I loved the franchise for two reasons.
First, the games have a very cute charm to it, especially within the game's art direction and the Pokemon designs, which ranged from the adorable to the bizarre. Secondly, the games were really easy to get into. The RPG elements were mostly made up of simple stats for your Pokemons, and different Pokemons have specific abilities like Surf and Fly, and they're mostly elementally attributed. That's it. I don't like RPGs that require too much micromanaging, so the Pokemon series really appealed to me.
Why Pokemon Yellow you ask? Well, I got into the Pokemon craze a little late than most of my friends, so the most recent Pokemon game that came out at the time was Yellow, so I picked it up. It was really cheap too. And I have been buying most of the Pokemon games ever since.