Its not just an artistic medium, its also a consumer product. You can't have your cake and eat it too, so you have to make compromises if you want things to be successful as a whole then you need to appeal to a wide audience. Films are the same way, how many of these "award winning" and "critically acclaimed" movies do you see getting a lot of money like the big block busters? Not everyone wants art, and the VIDEO GAME INDUSTRY needs to understand that and stop being entitled assholes themselves. Also, you critics and video game journalists are supposed to be the voice for the consumer and act as the liaison between the industry and us, so stop being elitist yourself and understand what we want and that we aren't all the sniveling whiners/entitled children that you seem to think we are because all that makes you seem like are people with superiority complex about what their title of "editor" on a gaming website, which only slowly crawled its way out of being nothing more than a game review site because of us gamers that provided you with the means to become more than that. They don't have to change anything, but you know what that also means? The people who don't like their product will not buy it or care to even play it, so what do they want, success artistically or financially? They can decide, and stop trying to see better than everyone cause you liked a game that was obviously half assed and falsely advertised, it doesn't make you better or cooler.
Can we seriously stop with saying that Dragon Age 2 suffered because it didn't have a flat out villain? There is more to conflict that having one person that you can go "Ooooo that guy makes me so mad." The idea behind it was to not have a central villain, but that society would be the enemy. The constant threat of the city that was filling to the brim with problems as a person tried to defend his family and friends against it while dealing with the people's preconceived notions and prejudices. No it didn't have some campy bad guy for people to hate, it hate groups of people that the character was fighting against for what he felt was right.
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