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siddhu33

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#2 siddhu33
Member since 2008 • 3264 Posts

All they said that it wasn't 100% new....

It can still be 99% new, you know...

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siddhu33

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#3 siddhu33
Member since 2008 • 3264 Posts

Looks as good as UC3....

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#4 siddhu33
Member since 2008 • 3264 Posts

best buy isn't getting any pre-orders then...

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siddhu33

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#5 siddhu33
Member since 2008 • 3264 Posts

[QUOTE="KevinButlerVP"]faker than fake, the game currently has a 57 at MetacriticArach666
I see at 76 in there.

PC vs Console

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siddhu33

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#6 siddhu33
Member since 2008 • 3264 Posts

http://www.arma2.com/free

This sounds awesome!

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#7 siddhu33
Member since 2008 • 3264 Posts

Someone over at 343....

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#8 siddhu33
Member since 2008 • 3264 Posts

There aren't any perks or killstreaks in this game, are there?

I hope not, i enjoy playing the game, i don't need this other crap to keep me interested...

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siddhu33

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#9 siddhu33
Member since 2008 • 3264 Posts

343 industries does have some good talent:

  • Frank O'Connor- Franchise Development Director (formerly ofBungie)[3]
  • Kenneth Scott - Senior Art Director (former Art Director at id Software)[4]
  • Corrinne Yu- Principle Engine Programmer (former Director of Technology at ION Storm and Gearbox Software, Lead Engine Programmer at 3D Realms)
  • Kevin Grace- Managing Editor[5]
  • Jonathan Goff- Communtiy Manager (formerly of McFarlane Toys)
  • Josh Kerwin - Public Relations
  • Ryan Payton - Creative Director (former Assistant Producer at Kojima Productions, freelance writer)[6]
  • Christopher Schlerf - Senior Writer
  • David Wu - Chief Technology Officer (also CEO and Director of Technology at Pseudo Interactive, former Senior Software Engineer at Origin Systems)
  • Nathan Walpole- Senior Animator (formerly ofBungie)
  • Jason Pace - Creative Director forHaloWaypoint[7]
  • Sotaro Tojima- Audio Director (former Sound Designer and Audio Director at Kojima Productions)[8]
  • Bonnie Ross – General Manager[9]
  • Jeremy Patenaude – Content Creator (formerly of AscendantJustice.com)[9]
  • Jacob Benton – Content Creator (formerly of AscendantJustice.com)[9]
  • Josh Holmes – Creative Director (former VP and General Manager of Propoganda Games, Lead Designer at EA)[9]
  • David Ellis - Halo Waypoint Content Editor (formerly of 1up.com)
  • Daniel Price - Senior Service Engineer (former Software Development Engineer at Microsoft)
  • Sally Huang - Producer onHalo 4(former World Art Intern at Bethesda Softworks, Technical Artist at EA)
  • Che Chou - Studio Producer (former Community Manager at Turn 10 Studios)
  • Paul Pepera - Environment Artist (former Environment Artist at id Software, 3D Artist at Timegate Studios, founder of Tryptych Studios)
  • Corrine Robinson - Associate Producer (former manager at McFarlane Toys)
  • Veronica Peshterianu - Associate Producer (former Production Intern at EA Redwood Shores)
  • Greg Murphy - Senior Designer (former Design Director and Software Test Engineer at Microsoft)
  • Matt Aldridge - Lead Character Artist (former Senior Character Artist at Lucasfilm, Character Artist at EA Los Angeles)
  • Scott Warner - Lead Game Designer forHalo 4(former Designer at Pandemic and Black Isle Studios)
  • Joe Waters - Software Development Engineer (former Lead Engineer at Hidden Path Entertainment, Graphics/Effects Developer at FASA Studios)
  • Fredrik Persson - Lead Gameplay Engineer (former Lead Programmer at Pandemic Studios)
  • Nick Bell - Lead Mission Artist (former 3D Artist at id Software, Senior Environment Artist at Edge of Reality, and Senior Prop Artist at Midway Games)
  • Jesse Snyder - Lead Designer (former designer at Treyarch, purported creator of the Nazi Zombies gametype)
  • Rj Ranola - Environment Artist (former Environment Artist at Raven Software and EA Chicago)
  • Derrick Hammond - Environment Artist (former Environment Artist at Raven Software)
  • Donnie Taylor - Environment Artist (former Contract Artist for Bungie, 3D Artist at Liquid Dragon Studios)
  • Wade Mulhern - Senior Environment Artist (former Senior Environment Artist and Cinematic Artist at Sony Computer Entertainment America)
  • Mark Champigny - Cinematic Artist (former Senior Animator at Raven Software and Activision, Animator at EA Chicago)
  • Adam Peterson - Senior Environment Artist (former Environment Artist at Sony and Namco)
  • Tonya Noerr Tornberg - Senior Animator (former Senior Animator at Animal Logic and Sony Pictures Imageworks, Animator at EA)
  • Bryce Cochrane - Animator Director (former Animator at EA Blackbox, Art Director at Kuju Entertainment)
  • CJ Markham - Motion Capture Supervisor (former Lead Animator at Rockstar Games London, Animation Consultant at Rockstar San Diego, Course Content Providor at Autodesk)
  • Brien Goodrich - Cinematic Director (former Art Lead at Turn 10 Studios, Lighting Supervisor and Associate Art Director at FASA Studios)
  • Eric Will - Senior 2D Artist and Graphic Designer (former Artist at id Software, User Interface Artist at EA Chicago)
  • Andrew Bosold - 3D Environment Artist (former 3D Generalist at Valkyrie Entertainment, Lead Artist at Wandering Samurai Studios)
  • Greg Cox - 3D Environment Artist
  • Ray Almaden - Lead Level Designer onHalo 4(former Senior Designer at EA, Guerilla Games and Sony Computer Entertainment Europe)
  • Brad Welch - Lead Designer (former Lead Designer at EA, Pandemic Studios)
  • Jonathon Wood - Senior Effects Artist (former Lead FX Artist at n-Space, senior VFX artist at EA Tiburon)
  • Justin Dinges - Environment Artist (former freelance artist at Glitchless, Senior Environment Artist and Multiplayer Level Designer at Raven Software)
  • Scott Parish - Lead Creature Technical Director (former Lead Creature TD at Industrial Light and Magic, Character Pipeline TD and Cloth Technical Director at Sony Pictures Imageworks)
  • Daveed Kaplan - Senior Character Artist (former Art Director at Atari, did contract work as Art Director and Digital Sculptor for Square Enix, Marvel and Todd McFarlane Design)
  • Liz M. E. Chung - Multiplayer Designer (former Designer at 2K Marin, Associate Game Designer at Crystal Dynamics)
  • Clive Burdon - Animation and Cinematics Producer (former Senior Producer at Neversoft Entertainment and Paradox Development, Producer at Leftfield Productions)
  • Gavin Carter - Senior Producer (former Producer and Design Intern at Bethesda Softworks)
  • Dan Ayoub - Executive Producer (former Senior Producer at Ubisoft and EA, Game Director at Propoganda Games)
  • Paul Parsons - Senior Game Designer (former Game Designer at Disney Interactive Studios and Backbone Entertainment)
  • Kiki Wolfkill - Executive Producer (former Director of Art at Microsoft Game Studios)
  • Chris Lee - Senior Lead Producer (former Lead Producer and Producer at Microsoft Game Studios, Program Manager at Microsoft)
  • Alexander Boczar - Lead Infrastructure Engineer (former Technical Director at Pandemic Studios, Lead Programmer at Unique Development Studios)
  • Adam Pino - Gameplay Developer (former Lead Tools and Systems Engineer and Senior Software Engineer at Pandemic Studios, Programmer at Idol Minds)

Not bad...

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siddhu33

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#10 siddhu33
Member since 2008 • 3264 Posts

Yes:

Oh Yes.