So, today I went to my cousins´s house. There´s actually a pretty high chance, relatively, that you know him through the internet.
For example, there was this one time when at my school a girl from my school, who was sitting beside was looking at her Hi5 profile (we had free time). At any rate, she was scrolling down, and I could see her "friends". I saw one of them and told her:
"That´s my cousin."
She looked back and forth, drawing the comparisons, with a `no way!´ face. She then fixed her sight on me and said:
"Really!?"
He doesn´t look so different from me. Just older, with tanned skin and black hair. At any rate, I went to his house for a few hours. And what did we do for said few hours? Play Reservoir Dogs, for the PS2.
So, he was at chapter nine, I think. A driving mission, about going fast because some mother****ing cops were chasing him, or something. After a few missions, a line appeared. To the right, "Professional". To the left, "Psychopath". A green line up, a red one down (or was it the other way around?). The green went down a little bit. He cursed.
The next mission was one on foot. When starting, he said, mostly to himself, that he didn´t remember the controls. He opened a menu and saw them (they were quite a bit, mind you). He closed and started playing. Some guy began shooting him from the roofs. He ran to some non-cop guy, and took him as hostage. Then, by using this hostage, he made the guy who was shooting him throw his gun. This is how he played. He always tried not to kill anyone. There was this one time where he was being cornered by a SWAT guy, and he was hostageless, and I told him:
"Why don´t you shoot him?"
"Because killing people substracts points."
At this point I was explianed the Proffesional/Psychopath thing. Apparently, in the game, when you kill people, blow up thing s and such, the bar goes on to "Psychopath". When handling things "proffesionally", the bar goes on to "Proffesional". The ending of the game varies depending on what you are.
I rather like the idea of the "Hostage thing". You see, each hostage has a life bar. When the bar epmties, the hostage goes unconscious and you are ****ed If you "choke" them, which you´ll need to do to convince some cops and SWATs that you are not **** around, their bar decreases by quite a bit, not to say it decreases just by the passage of time. This can mean great level designs: you have to be switching hostages constantly.
The next chapter was once again on car. This time, you are in pursuit of Mr. Pink. Too bad all the cops in the city are after you. The "objective" is that when Pink gets to the end, there are no cops around. So, what do you do? You take them down of course! I passed this one, in a very psychopath way: I shot them like crazy, I jammed into them after a boost, I went nuts. Seriously, I ended the chapter with the minimal health possble.
The line appeared, and the green arrow moved towards "Psychopath". It seems that for the task to be professional, I`d have to only ram into them. This, I think, is very stupid. That seems much more crazy to me, but whatever.
Then in the next chapter, on foot again, there was this one time he had like half of his health, and passed through a health kit.
"Why don´t you recover?" I told him.
He, without turning away from the game, answered "because it substracts points: I have enough health". A few moments later, he got killed. Heh.
Anyway, it was when he said that I realized two things. One was that he was playing through the game for the second time. The other was that he was playing the game like, well, a game. Actually, he w playing more like a kid who plays an arcade game only to get the highscore. Mariano was hardly ever messing around: which is pretty common in GTA-esque games.
So, in conclusion: the game was good. Much better than what I expected. The only problem is, even at the back on the box, you are told that your actions are being judged and that they affect the outcome of the game. Of course, I would keep this feature: it is awesome. But I would never reveal this to the player. When someone is playing, let him not kill a female cop because he wants to see said ending, but because he really does not want to kill her. She does has a daughter, or so she says. In the same way, let the player kill everyone without making him worry about the consequences.
Now that would be awesome.
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