I bought an SNES in Christmas 1992, following the release of Street Fighter II.
Prior to that, I had a NES and a Master System, and they both paled in comparison to Sega Genesis. I used to drool over the graphics of Genesis games; Altered Beast and Golden Axe were fine, and Castle of Illusion, QuackShot, and Sonic the Hedgehog were just amazing.
But then Street Fighter II became a hit in the Arcades by the end of 1991, and everybody (including me) had to buy an SNES when it got a release in 1992. Street Fighter II, with its 16 Mb of technical perfection, seemed to suddenly have blown all Genesis library away. And more great games were being released for the SNES. TMNT 4 was a great conversion from Arcades, and I had been a great fan of the Konami TMNT games since the original in 1989 (The Hyperstone Heist for Genesis would only come out later). The SNES version was finally up to the Arcade, something which the NES could never achieve. And then Capcom released The Magical Quest by the end of 1992, and the excellent gameplay rivaled Castle of Illusion. The animations seemed to be better in Castle of Illusion, the sprites more Disney-like and the music was more recognizable, but Magical Quest made up with great use of colors, and groundbreaking backgrounds. Other great games came out, such as Hook and Batman Returns (at a time when games based on movies were good). And 1992 also saw the release of Super Mario Kart, which was incredibly fun to play.
Sega released Sonic the Hedgehog 2 in 1992, which was better than the original and a fantastic, colorful and fun game. But I was willing to let it go. Sega also put out other interesting stuff at the time, such as Ecco the Dolphin. But the SNES, led by the all-powerful Street Fighter II, had the upper hand. As a child, I was not aware at the time, but Nintendo was giving Sega a run for its money after the release of the SNES in the U.S.
The dispute continued well into 1993. Nintendo released Starfox at the beginning of the year, and the Super FX looked promising. I expected Super FX to be released in more games, but it seldom did. And then Sega gave its own punches. For me, it became clear at Summer CES 1993 that the console wars was probably at its peak. Most major games were released for both the Genesis and the SNES. But the Genesis seemed to have the better exclusives.
Everybody knew at this point that both consoles would get a new Street Fighter II version, one which would enable playing with the bosses. The SNES got Street Fighter II Turbo in mid-1993, with 20 Mb. But the Genesis would get Street Fighter II Special Champion Edition, with 24 Mb, later the year. And people got wondered: what additional content was put in the Genesis cart to justify the additional 4 Mb? And why it was "special"? Later, it became clear to me that the Genesis version had additional animation on the backgrounds, but I am not sure if that alone would justify the extra memory.
Genesis also got Mortal Kombat with real blood, while the SNES version did not have any. And to be frank, at the time, Mortal Kombat only became a hit because of the blood. Speaking of fighting games, Genesis was the only one to get Eternal Champions, also a 24 Mb cart.
Then the Genesis got a jaw-dropping version of Aladdin by Virgin, with cartoonish animations. The SNES version by Capcom was a very good platform, with great gameplay and brilliant backgrounds, but there was simply no contest for the revolutionary Genesis game.
And Nintendo got its second Super FX game, Stunt Race FX, which looked OK but not a great improvement from Starfox. Sega showcased Virtua Racing for the Genesis, with its own chip, the SVP, which promised to blow the Super FX away.
What else did Nintendo had to offer? Not much. Super Mario All-Stars, a repackaging of old NES Mario games, was not really something brand new. Sega seemed to have won the battle.
In the following years, however, Sega seemed to have gone downhill. It probably focused on the development of 32X and Saturn, and the Genesis really seemed to have reached its peak at 1993-1994. There were more games, but hardly any exclusives. Most were also released for the SNES. Super Street Fighter II, Mortal Kombat II, Lion King, Earthworm Jim, just name it.
Nintendo, on the other hand, gave the SNES an extra life while it was working on its Project Reality, which would only turn into Nintendo 64 later in 1996. The SNES got more exclusives. And then Nintendo released Donkey Kong Country, which was just basically seen as a glimpse of the 64-bit Silicon Graphics power ported to the SNES. Nothing in the 16-bit world had ever been like it. And it got two great sequels. Sega gave a few punches, especially during the peak of the wars, but Nintendo won in the long run.
As for my personal experience, well, some 25 years later, and out of the heat of the wars, I am happy that I bought an SNES instead of a Genesis. People might have complained that the SNES had a weaker processor. It might, perhaps, even though I have serious doubt whether it was really slower, as the SNES and Genesis had processors with different architectures. The SNES had more slowdowns, that is for sure. But the SNES got better graphics, better colors, and better sound. The Genesis may had a 6-button controller which was great, but used in only a few games.
And, more importantly, looking back, the SNES games were better in general. Super Mario World, the very first game, blew everything away. The gameplay was just wonderful. Super Mario Kart, Super Metroid, Donkey Kong Country series, they were all just great. Sonic games were good too, but they were simply not a contest to Mario World, even though it seemed so back in 1991. Sure, Genesis has Aladdin, Castle of Illusion, and Streets of Rage. But games such as Eternal Champions, Ecco the Dolphin, and Virtua Racing seemed to have aged badly. Not to mention Golden Axe and Altered Beast and (huh) Last Battle.
Time makes a difference, and it is clear to me now that Nintendo made superior games, and third party games were better on the SNES overall. Today, graphics and sounds in both SNES and Genesis are crap (even though the SNES still looks better), but gameplay makes all the difference. There are few 16-bit games that I still enjoy playing, and most of them are on the SNES.
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