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skyrender4

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#1 skyrender4
Member since 2010 • 25 Posts

[QUOTE="mitu123"]

That's great about the load times, but what about the framerate?

nervmeister

Don't installs usually improve a game's framerate?

Nope, it is a problem with the engine, and I don't see them getting around to changing it. Getting rid of the loading times is a big step though, and props to Sega for stepping up.

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skyrender4

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#2 skyrender4
Member since 2010 • 25 Posts

From what I can see, it is Sega's fault. I don't see anything wrong with keeping it exclusive. I actually think that would've been a route with more integrity than what they've done here, which is rushing a port that was good enough to run and then sell it for the same price. I would rather have seen this game go the route of NGS2 than have Sega pull what they did. I think if it came out exclusive, they might have taken into consideration how much a PS3 port would have sold and taken their time to actually do the port correctly more than the half-ass result we have now. All conjecture I know, but given the consistently high reviews of the 360 version, it seems like a likely outcome.

Also, before the NA release, they announced they'd be looking into the loading issues at the least. It's obvious they haven't and there haven't been any follow-ups to this. I have to guess it's a result of incompetence and indifference.

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skyrender4

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#3 skyrender4
Member since 2010 • 25 Posts
SONY, for deliberately making there machine an absolute cow to develope ondelta3074
As has been said before, this excuse doesn't fly when newer devs release games with a ton more polish than Sega did with Bayorekka. It's obvious this was a copy-paste money grab.
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skyrender4

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#4 skyrender4
Member since 2010 • 25 Posts

What suprises me is that P* decides to develope Bayonetta for the 360 as an exclusive. Isn't the PS3 much more popular in Japan? I mean based from what I understood, the sales in Japan (regardless of the claimed superior version of the game), more copies of the PS3 version of Bayonetta have been sold by a lot. I know that P* is a small company and may not have had money or whatever the reason, it still is a bit shocking having a japanese company develop for an american console that isn't even popular in their own reigon.

WR_Platinum
You're right. That's why Sega insisted on a PS3 version of the game as well. It seems that for whatever reason P* wouldn't develop it, however, and Sega went ahead with a half-assed port for sales. Money grab ftl.
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skyrender4

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#5 skyrender4
Member since 2010 • 25 Posts
Uncharted 2 was pure, uncluttered thrill.
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skyrender4

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#6 skyrender4
Member since 2010 • 25 Posts

Definitely Sony's fault. If Sony had did their part with the dev kits then the OTHER console wouldn't be chosen as the main developing console this gen. There's so many things that Sony could have done right..like start paying for exclusives, it'll help in the development of games, as well as make the PS3 much more of a must buy (which would make it's user base larger, therefore developer support would follow like the PS2 days). Also, they shouldn't have gone the cell route. There's already news the PS4 wont even have Cell tech in it, but a multicore CPU much like it's competitor. Just be happy Sega or Platinum Games even released it for the PS3, because it easily could have been an exclusive for another console.

gamer082009
That excuse doesn't fly when newer developers such as Vigil can produce very similar versions on both PS3 and 360 (slightly better on PS3). It's obvious that Sega simply allocated minimal resources to the development of the PS3 version, enough for the game to be playable (which for some, meet their low standards). What's even more disgraceful is the response of these respective companies: Vigil's started working on a 360 patch; Sega has their hands over their collective ears, biding their time 'til it all blows over. As for being grateful that Sega threw PS3 owners the scraps at full price...
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skyrender4

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#7 skyrender4
Member since 2010 • 25 Posts
It would be one thing if Sega was trying to push the PS3 and this was the limit of the hardware. We all know that's not what happened here. And I see people saying, "well, it's playable". Really? That's gonna be the standard? As long it runs, even chugging along at crappy framerates (esp for this action genre) with an abnormal amount of tearing?
[QUOTE="King-Tigre"]

Yeah honestly, who cares. The port isn't even as bad as they said it would be.

ViewtifulScott
I actually bought and played the game to completion on PS3, than bought the 360 version. It really is as bad as they said. However, that's only if you actually play both versions. If all you have is a PS3, go ahead and get it. It's playable, and it's still the best action game since DMC3, even on PS3.

Proof that PS3 owners paid the same amount of money for a noticeably crappier experience.
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skyrender4

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#8 skyrender4
Member since 2010 • 25 Posts

It might be all of the above. I'm thinking Platinum Games just wanted to make Bayonetta only on the 360 but Sony wanted a piece and hired Sega to port it.

gago-gago
This is not how it works. Sega was a publisher for the 360 version and funded the development of the game. They didn't want to pass up sales from the PS3 market, so they trotted out a hasty, second-rate port. Sony if anything might have been tighter on QC'ing the product, but they didn't have any say in the development process.
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skyrender4

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#9 skyrender4
Member since 2010 • 25 Posts

[QUOTE="skyrender4"]The link is not biased and is a simple, straight-up technical comparison. It's fine and all if you paid the same price for a CLEARLY (not even close) inferior version and enjoyed it, but people have a right to not be OK with this swindle.KapG

you created a new screen name just to troll on the ps3 boards with regards to bayonetta?

seems that way...

go troll elsewhere

Well, I'm the type to read the reviews and be on my way. This is the first time I've been irked enough to say something about it.
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skyrender4

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#10 skyrender4
Member since 2010 • 25 Posts
As for the topic, definitely Sega. They knew going in that it was being developed for 360 and came up with a half-assed PS3 version because they needed it to sell in Japan. They haven't helped themselves by staying mum about any post-release support either. P* sure hasn't helped by washing their hands of the port mess. Sony deserves the least blame of all 3.
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