As some of you may remember; I used to make a lot of blogs about ideas I had for Brawl and future Smash Bros. games. After doing some thinking I thought I might return to posting ideas I have for the future Smash Bros. games. If I do then you can expect to see blogs pretty soon on some of my Smash Bros. ideas, most of which will be about characters and stages.
In the meanwhile, I thought I would revive some of my older ideas so you guys can see some of the things I have came up with.
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Mii's Special Move set + FS and Smash Moves Special: Baseball Bat - With the baseball bat Mii can reflect projectiles. The longer you charge up the baseball bat the stronger and faster you reflect projectiles. He can also do damage with the bat. Up Special: Tennis Serve - Mii tosses a tennis ball in the air, shortly after doing so the Mii jumps up to spike the ball. This works as Miis recovery move with great vertical range and poor horizontal range. Anyone who touches the ball or Mii (when jumping to spike ball) get damage. Side Special: Golf - With this move Mii hits a golf ball to inflict damage. You can charge it up to make the golf ball fly faster, farther, and stronger. You can also be damaged by the golf club when Mii swings it. Down Special: Bowling Ball & Basketball- In this move Mii will bring out a either a bowling ball or a basketball. The bowling ball does more damage but also makes the Mii move slower, The basketball does less damage but doesnt hinder the Miis speed. If used in the air the Mii will drop the basketball or bowling ball to the ground inflicting damage. Also the bowling ball disappears when it touches the ground, but the Basketball does not and can be picked up by other characters and your Mii. Final Smash: Dogfight Plane - The Mii jumps in a dogfight plane and starts to fly around shooting projectiles at the other enemies. If an opponent gets hit by the plane or the projectiles they will recieve damage. You can control the plane and when it shoots the projectiles. Special Abilities/Attributes - The Miis weight ****and power ****will be determined by how it is made in the Mii Channel. There height will be taken from the channel and there power and wieght ****will have to do with how big they are. Fat Miis will be stronger, slower, heavier, and not jump as high. Skinny Miis will be weaker, faster, lighter, and jump higher. Up Smash: Upper Cut Side Smash: Sword Swing Down Smash: Cycling Donut ------------------------------------------------------------
PAPER MARIO
Special: Barry - Barry appears and quickly shields Paper Mario for a few seconds. He reflects projectiles and counters physical moves. The shield does damage to anyone who touches it.
Up Special: Carrie - Carrie appears to save Paper Mariofrom falling off stage. She can help Paper Mario recover a great horizontal distance, with good vertical range. Carrie disappears after a while so get back on stage fast.
Side Special: Fleep - Fleep appears with a box Paper Mario can control to attack opponents with. Hold the special button and move the analog stick to aim at opponents. Let go of the special button to unleash the attack. It will either inflict fire, electricity, or explsive damage.
Down Special: Thudley - Thudley appears to help Paper Mario slam into opponents. When used in the air Paper Mario quickly slams to the ground inflicting damage on opponents that touch him. When used on the ground Paper Mario jumps vertically in the air, inflicting damage, then slams down.
Final Smash: Tippi & Dottie - For Paper Mario's F.S. he summons Tippi and Dottie. Tippi hits the last opponent that attacked Paper Mario and kills them (if nobody attacked Paper Mario yet Tippi attackes the person clossest to Paper Mario), while Dottie shrinks the other opponents.
Special Abilites - instead of Paper Mario grabbing someone for a throw he throws Thoreau to catch them.
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TOM NOOK
Special: Item Maker - Tom Nook will summon an item in front of him that becomes active after 3 seconds. He can summon up to 3 items at a time.
Up Special: Lamp Fling - Tom Nook Flings a lamp up in the air, then he pulls the switch and he gets thrown in the air. If the lamp lands on the stage you can use it as an item. This is Tom Nooks recovery move with good vertical range and decent horizontal range.
Side Special: Furniture - Tom Nook will slide a chair, couch, or t.v. across the platform. A chair is the most common and does the least damage, while a t.v. is the most rare and does the most amount of damage.
Down Special: Coins - Tom Nook will shoot coins out of his hands, like the way the Ice Climbers use Blizzard but with more range. It does damage to anyone that gets hit by the coins and reflects projectiles.
Final Smash: Raining Furniture - Tom Nooks F.S. has furniture falling from the sky. The bigger/widder furniture does more damage then the smaller furniture. Also some furniture stays on the stage that you can use as items.
Special Abilities - Tom Nook will have the ability to jump 5 times once airborn.
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HITMONLEE/HITMONCHAN
Special (Hitmonchan): Ice, Fire, Thunder punch - With this move Hitmonchan will either do Ice Punch, Fire Punch, or Thunder punch. Thunder Punch does the least damage but stuns the foe for a quick fallow up attack. Ice punch does the mid damage of the 3 and traps opponents in an Iceberg leaving them vunerable, but not as long as Thunder Punch. Fire Punch does the most damage and doesnt stun the opponent.
Special (Hitmonlee): Stomp - Stomp works just like the Pitfall trap. When used in the air it spikes enemies downward, when used on a solid platform they become stuck in the ground, and when used on a pass through platform they fall through the platform.
Up Special (Hitmonchan): Sky Uppercut - Hitmonchan jumps high in the air useing Sky Uppercut. If you touch Hitmonchan when useing the move you will be damaged. This also works as his vertical recovery move.
Up Special (Hitmonlee): High Jump Kick - Hitmonlee jumps in the air kneeing anyone who touches him at the beggining of the attack, once he reaches a certain point he kicks the opponents who got caught in the attack. This also works as his vertical recovery move.
Side Special (Hitmonchan): Mach Punch - Mach Punch works kind of like a mixture of Ike's side special and Fox/Falcos side special. Hitmonchan dash to the dircetion hes faceing, without any charge time like Fox/Falcos, and knocks opponents away, he moves at a moderate speed like Ike. This can also work as him horizontal recovery.
Side Special (Hitmonlee): Tripple Kick - Hitmonlee jumps forward and does 3 kicks on opponents, it gets a lot of horizontal range so you can use it from a distance and still get the opponent. It also works as his horizontal recovery.
Down Special: Swap Out - If you are playing as Hitmonchan you will switch to Hitmonlee, it your playing as Hitmonlee you will switch to Hitmonchan.
Final Smash: Rapid Punch/Kick - They have the same Final Smash except one hits you with punches (Chan), and one uses kicks (Lee). You must be at least two character lenghts away from the character for it to connect.
Special Abilities: Hitmonlee and Hitmonchan have the same special ability and that is they are not left vunerable after there recovery moves. Like Mr. Game & Watch, Snake, and Sonic.
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Those were most of my old Smash Bros. ideas, tell me what you think.