There's been some talk of Skyward Sword being migrated to the Wii's successor console (code named 'Project Cafe'). While this rumor has been passively denied, the famliarity of the circumstances echoes the release of Twilight Princess; written for Gamecube, but moved forward to the Wii. This has always been a sore point for purists, who are yet to experience a premier Zelda title coded for the Wii hardware from conception.
This situation could now make two heavily anticipated releases, both thought to revitalize their respective platforms, that have/may be pushed forward to a completely new hardware system. (Whether the Wii would receive a lighter version of Skyward Sword if this were to happen is an issue that I will respectfully ignore).
The animated series. Cla55ic design.
The question that I ask myself is "since when did the Zelda releases become so out-of-phase with console life-spans?". Surely, the most popular single-player adventure game deserves a clear, well-timed release bracket that the console owners can buy with confidence. It seems increasingly difficult to rely on this series to provide a consistently clear release schedule; it seems to be especially prone to shifting technologies, distinct control schemes and incompatible demands from the players.
Can anything be learned by examining the console lifetimes in relation to the main series (console) releases? I thought that this approach might reveal something about the future of Zelda. (Console launches are represented by the coloured tiles).
Let's see:
(Click on the image to view it in full resolution)
What can be learnt here?
- The first two games are the closest in their releases, while
- The N64 releases are a close second
- The largest distance between games is approx. 7 years
- The games are most densely distributed around the GCN era
- Twilight Princess is the only Zelda game available at launch.
Other than those preliminary deductions, it doesn't reveal anything sinister or subversive to my eye. But what if we stripped the data down to strict divisions of 'console launch' and 'Zelda release'?
(Click on the image to view it in full resolution)
What can be learnt here?
- You can notice the slight but ever decreasing distance between consoles ('Project Cafe' excluded)
- The clumping of titles around the 5th & 6th generations
- The possibilty of the second launch title Zelda seems clearer here
- The distance between 3D Zeldas is steadily increasing
Oh, and will Tingle return?
It seems that as consoles become more sophisticated, and games become more produced, tested and anticipated, the time required for the development increases. This is typical for any on-going project, so that's nothing new.
But another noteworthy observation is that when the series undergoes a dramatic alteration of gameplay (2D - 3D, dual-analog to motion, comical to realism) the game always requires more development. This is hardly news either, but if this trend continues, it goes to show that Skyward Sword really is a significant change in direction. The mix-up of the traditional dungeon/field/dungeon/sidequest must be at least partially true, and the promise of revolutionary sword-play may follow too.
A modern, evocative 5tyle. Excellent.
At any rate, Skyward Sword is bound to be unique in at least some sense, but if it is released solely on the Wii, it's going to be doubly special. For on inspection of the release cycle, it can be seen that for all the eccentricity and seemingly illogical milestones of console Zelda releases, you can be sure that there are none launched at the retirement of a console exclusively.
I believe the game will be released on the Wii: the user-base is enormous, and there is a new audience due to Nintendo's (controversial) marketing decisions that may have a new familiarity with Link. This, coupled with Link's traditional audience makes the Wii a suitable economic choice, if not technological.
Whose got some other ideas?